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Tokyo Online

Tokyo Online

A Roblox experience owned by Delinquent District.

Fighting & PvPENanimefightingcommunity

Tokyo Online is a fighting-pvp Roblox experience created on 2025-02-25. The game has recorded 1,892,372 lifetime visits and 4,150 favorites. Currently, zero users are playing. The title holds an 89% like percentage. Controls include keyboard and controller options for combat mechanics such as blocking, dashing, and executing attacks.

Description (written by the developer; not a statement by this register)

Combat in this game isn’t easy, mastering it takes real skill. Join experienced players, learn tech, and sharpen your fundamentals. JOIN THE COMMUNITY SERVER FOR TIPS & UPDATES❗ ⇼―――――――――――――――――――――――⇼ 🖥️ PC Controls G Equip Fists F Block Q Dash / Ragdoll Recovery Shift Run LMB M1 (Light) RMB M2 (Heavy) B Execute V Pick-Up ⇼―――――――――――――――――――――――⇼ 🎮 Controller Controls X Dash / Recovery A Jump Y M2 (Big Punch) RT M1 LT Block B (Hold + L2/R2) Down Slam / Dash Hit D-Pad Left Equip Fists D-Pad Right Execute D-Pad Up Pick-up D-Pad Down Shiftlock LS Down Run ✅ Auto-Run is recommended for optimal combat performance. ⇼―――――――――――――――――――――――⇼ 🚫 Exploits, fastflags, or cheats = instant unappealable ban. ⇼―――――――――――――――――――――――⇼ Project Lead — Low | Kuziwhy Co Project-Lead — Porcuswhy Contributors — Cxrpss | Winter | BrxezyB8 | wGummi Tags — Revengers 2, Revengers Dream, Tokyo Online, Revengers Online, Tokyo Revengers, Saga

Last updated by the developer 7 Aug 2026, 17:13 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
1,892,372
lifetime visits
89%
liked (3,186 👍 / 378 👎)
4,179
favourites (2.2 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BOOMBOX
399 R$
Bike Customization
399 R$
Gang Color Change
199 R$
Killsounds
199 R$
Skip Spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome148,257 · 100.0% win
You met an owner! · social11,377 · 0.00% win
1 Hour · other9,588 · 3.2% win
Halloween 2025 · other4,138 · 0.00% win
24 Hours · other2,405 · 0.00% win
100 Kills · progression1,231 · 0.00% win
Halloween Day 2025 · other952 · 0.00% win
Christmas 2025 · other653 · 0.00% win
1000 Kills · progression224 · 0.00% win
5000 Kills · progression13 · 0.00% win
Certified OG · other3 · 0.00% win
10000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3889no change
24 Aug 2026, 10:0389no change
14 Aug 2026, 10:0289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.