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Wait for a Week ⏳

Wait for a Week ⏳

A Roblox experience owned by BITFORM.

OtherENcountdownsocial experimentcommunity event

Wait for a Week ⏳ is an other genre Roblox experience created on 2025-02-27. The game currently has 6 players online. It has accumulated 2,280,221 lifetime visits and 238,620 favorites. User engagement metrics show a 77% like percentage. The experience features a global countdown mechanic across all servers.

Description (written by the developer; not a statement by this register)

⏳ A 1 week countdown is ticking across all servers... 💣 What will happen when the timer reaches 0? 👀 Only one way to find out… don’t miss it! 👍 Like + join the group for exclusive rewards! 💥 7400 likes = lowering the timer by 6 hours!

Last updated by the developer 8 Apr 2026, 19:04 UTC.

6
playing (measured 10 Aug 2026, 14:35 UTC)
2,280,221
lifetime visits
77%
liked (8,512 👍 / 2,532 👎)
252,249
favourites (110.6 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:357first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN 😈
799 R$
FLY 🌈
399 R$
VIP
249 R$
Gravity Coil!
149 R$
Starter Pack!
49 R$
Speed Coil!
39 R$
Calculator! 📱
39 R$
SLAP HAND 🖐️
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,578,991 · 100.0% win
GENIUS · other236,817 · 8.9% win
??? · other21,503 · 4.1% win
OBBY MASTER · progression3,968 · 0.00% win
WINNER · other1,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 11:2277no change
3 Oct 2026, 11:2177no change
23 Sept 2026, 11:2077no change
13 Sept 2026, 11:1977no change
3 Sept 2026, 11:1877no change
24 Aug 2026, 08:2177no change
14 Aug 2026, 08:2077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.