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Parkour or Die!

Parkour or Die!

A Roblox experience owned by Crwnd's Workshop.

AdventureENparkourasymmetrical multiplayerobby

Parkour or Die! is an adventure experience from 2026 with over 29 million lifetime visits. It records 1,144 playing now, a like rating of 74%, 804,364 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Parkour or Die! 🏁 🎮 As a Runner: Survive the course using your parkour skills and equipped ability. Dodge traps, and hit the win button before time runs out. 💀 As a Killer: Control the traps. Time them perfectly to eliminate every runner before they reach the end. ⚡ Abilities - Unlock and equip abilities to gain the edge: Dash, Slide, Blink, Shield, Ghost, Double Jump, Speed Boost, and more! 🏆 Earn Cash - Win rounds, complete the lobby obby, and claim daily rewards to unlock new abilities.

Last updated by the developer 14 Oct 2026, 04:03 UTC.

307
playing (measured 26 Oct 2026, 08:50 UTC)
30,078,783
lifetime visits
74%
liked (34,623 👍 / 12,275 👎)
840,106
favourites (27.9 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1201,4047623075 October 202626 October 2026
500 measurements spanning 21 days, net -250. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:50307+26
26 Oct 2026, 07:50281+75
26 Oct 2026, 06:50206+17
26 Oct 2026, 05:50189-12
26 Oct 2026, 04:50201+2
26 Oct 2026, 03:50199-29
26 Oct 2026, 02:50228-120
26 Oct 2026, 01:50348-12
26 Oct 2026, 00:50360+65
25 Oct 2026, 23:50295-73
25 Oct 2026, 22:50368-5
25 Oct 2026, 21:50373-74
25 Oct 2026, 20:50447-66
25 Oct 2026, 19:50513-64
25 Oct 2026, 18:50577-96
25 Oct 2026, 17:50673+59
25 Oct 2026, 16:50614+3
25 Oct 2026, 15:50611+59
25 Oct 2026, 14:50552+76
25 Oct 2026, 13:50476first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Killer Chance [PERMANENT]
249 R$
Extra Ability Slot
199 R$
2x Cash
149 R$
Low Gravity [ABILITY]
139 R$
High Jump [ABILITY]
119 R$
Fast Case Opening
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Parkour Deathrun! · welcome9,467,357 · 52.5% win
First Runner Win · progression5,268,407 · 28.1% win
First Killer Win · progression2,369,456 · 15.1% win
Spooky Season! · social307,708 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.513 August 202626 October 2026
1568 measurements spanning 74 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1568
Measured (UTC)% likedChange
26 Oct 2026, 08:5074no change
26 Oct 2026, 07:5074no change
26 Oct 2026, 06:5074no change
26 Oct 2026, 05:5074no change
26 Oct 2026, 04:5074no change
26 Oct 2026, 03:5074no change
26 Oct 2026, 02:5074no change
26 Oct 2026, 01:5074no change
26 Oct 2026, 00:5074no change
25 Oct 2026, 23:5074no change
25 Oct 2026, 22:5074no change
25 Oct 2026, 21:5074no change
25 Oct 2026, 20:5074no change
25 Oct 2026, 19:5074no change
25 Oct 2026, 18:5074no change
25 Oct 2026, 17:5074no change
25 Oct 2026, 16:5074no change
25 Oct 2026, 15:5074no change
25 Oct 2026, 14:5074no change
25 Oct 2026, 13:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.