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Parkour or Die!

Parkour or Die!

A Roblox experience owned by Crwnd's Workshop.

AdventureENparkourasymmetrical multiplayerobby

Parkour or Die! is an adventure experience created on 2026-03-28. It has 22,380,980 lifetime visits and 690,940 favorites. Currently, 835 users are playing. The game holds a 75% like percentage. Players assume roles as runners or killers, utilizing parkour skills and abilities to survive or eliminate opponents within timed courses.

Description (written by the developer; not a statement by this register)

Welcome to Parkour or Die! 🏁 🎮 As a Runner: Survive the course using your parkour skills and equipped ability. Dodge traps, and hit the win button before time runs out. 💀 As a Killer: Control the traps. Time them perfectly to eliminate every runner before they reach the end. ⚡ Abilities - Unlock and equip abilities to gain the edge: Dash, Slide, Blink, Shield, Ghost, Double Jump, Speed Boost, and more! 🏆 Earn Cash - Win rounds, complete the lobby obby, and claim daily rewards to unlock new abilities.

Last updated by the developer 11 Aug 2026, 01:40 UTC.

1,205
playing (measured 24 Aug 2026, 19:50 UTC)
23,430,078
lifetime visits
75%
liked (29,419 👍 / 9,940 👎)
711,994
favourites (30.4 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4281,4949611,20510 August 202624 August 2026
73 measurements spanning 14 days, net +409. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 268–1,654 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 73
Measured (UTC)PlayersChange
24 Aug 2026, 19:501,205-166
24 Aug 2026, 18:501,371+127
24 Aug 2026, 17:501,244+35
24 Aug 2026, 16:501,209+130
24 Aug 2026, 15:501,079-1
24 Aug 2026, 14:501,080+58
24 Aug 2026, 13:501,022+134
24 Aug 2026, 12:50888+3
24 Aug 2026, 11:50885-8
24 Aug 2026, 10:50893+22
24 Aug 2026, 09:50871+115
24 Aug 2026, 08:50756+133
24 Aug 2026, 07:50623+61
24 Aug 2026, 06:50562+59
24 Aug 2026, 05:50503+6
24 Aug 2026, 04:50497-63
24 Aug 2026, 03:50560-99
24 Aug 2026, 02:50659-127
24 Aug 2026, 01:50786-51
24 Aug 2026, 00:50837first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Killer Chance [PERMANENT]
249 R$
Extra Ability Slot
199 R$
2x Cash
149 R$
Low Gravity [ABILITY]
139 R$
High Jump [ABILITY]
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Parkour Deathrun! · welcome7,994,152 · 99.4% win
First Runner Win · progression4,468,009 · 52.2% win
First Killer Win · progression1,963,051 · 25.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 202624 August 2026
74 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 74
Measured (UTC)% likedChange
24 Aug 2026, 19:5075no change
24 Aug 2026, 18:5075no change
24 Aug 2026, 17:5075no change
24 Aug 2026, 16:5075no change
24 Aug 2026, 15:5075no change
24 Aug 2026, 14:5075no change
24 Aug 2026, 13:5075no change
24 Aug 2026, 12:5075no change
24 Aug 2026, 11:5075no change
24 Aug 2026, 10:5075no change
24 Aug 2026, 09:5075no change
24 Aug 2026, 08:5075no change
24 Aug 2026, 07:5075no change
24 Aug 2026, 06:5075no change
24 Aug 2026, 05:5075no change
24 Aug 2026, 04:5075no change
24 Aug 2026, 03:5075no change
24 Aug 2026, 02:5075no change
24 Aug 2026, 01:5075no change
24 Aug 2026, 00:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.