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[EASY MODE]AOONI Nightmare

[EASY MODE]AOONI Nightmare

A Roblox experience owned by AOONI PROJECT.

HorrorENhorrorsurvivalschool

[EASY MODE]AOONI Nightmare is a horror experience created on March 2, 2025. It has accumulated 127,586,927 lifetime visits and holds 214,494 favorites. Currently, 310 players are active. The game maintains a 79% like percentage. Updates include various Become Aooni Modes added between March and July 2025.

Description (written by the developer; not a statement by this register)

The smash-hit horror IP 'AOONI' arrives on ROBLOX! "A blue monster appears." -Update added Become Aooni Mode(SPIDER Ver.)on July 9. added Become Aooni Mode(SQUATTO Ver.)on May 29. added Become Aooni Mode(FUWATTY Ver.)on April 30. added Become Aooni Mode(=PvP mode)on Mar 31. -Story You were living a peaceful school life, but suddenly you are trapped in a nightmare school where a blue monster appears. It seems that you cannot escape from here unless you complete the "classes" of this school. Cooperate with your classmates and survive together! -Controls Shift key to sprint Space key to jump -Recommendation Max graphics setting recommended Headphone recommended The game contains mild horror elements. -Note This game is still in beta and further updates are coming. If you find problems in texts translated automatically, please come to our community server and help us! © LiTMUS / noprops © 2026 BEverse

Last updated by the developer 21 Aug 2026, 09:05 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
127,887,745
lifetime visits
79%
liked (24,704 👍 / 6,607 👎)
215,682
favourites (1.7 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8716512610 August 2026 — 165 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487-78
10 Aug 2026, 16:01165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Item Slot (3rd Slot)
299 R$
Extra Item Slot (2nd Slot)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome29,849,084 · 84.3% win
1st SEARCH CLEAR · progression13,138,252 · 33.6% win
DOLL COLLECT9,074,402 · 33.6% win
2nd SEARCH CLEAR · progression3,442,546 · 7.7% win
BOOK COLLECT · collection2,423,847 · 5.8% win
FRASK COLLECT · collection2,375,081 · 5.2% win
DRILL CLEAR · progression1,884,305 · 0.40% win
BOMB CLEAR · progression1,651,692 · 0.00% win
SHOCKWAVE CLEAR · progression1,002,930 · 22.3% win
GEKOU CLEAR · progression435,725 · 17.6% win
SPIDER CLEAR · progression411,399 · 1.2% win
Solve Puzzle(Radio) · other270,624 · 0.60% win
SQUAT CLEAR · progression266,043 · 0.50% win
Solve Puzzle(Safe) · progression212,583 · 0.40% win
BLUE MOON ENCOUNTER · other192,719 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0379no change
23 Aug 2026, 13:0079no change
21 Aug 2026, 20:5479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.