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PETAPETA Cursed Mine Island

PETAPETA Cursed Mine Island

A Roblox experience owned by Omochi_Studio's PETA PETA.

HorrorENhorrorminingsurvival

PETAPETA Cursed Mine Island is a horror experience created on 2026-03-23. It has recorded 6,945,178 lifetime visits and 132,116 favorites. Currently, 314 users are playing. The game holds an 83% like percentage. The description notes updates including new missions and enemies within a mining narrative.

Description (written by the developer; not a statement by this register)

【New Update 8/6】 👉Mission Added 👉New Enemy Added Check the in-game update log for more details. -Story The tragedy began here. On a remote island, sinners are forced to mine for the Shogun. But deep in the dark, some things should never be unearthed. You have entered the domain of PETAPETA. -Gameplay ・Explore the mine cave : Wander through twisting tunnels and use your pickaxe to collect ores. ・The Altar : Offer your ores at Minecart to descend to the next floor. ・Hide to Survive :If it sees you, your only chance is to slip into narrow paths and stay out of its sight. How far can you descend into the abyss before the curse takes you...?

Last updated by the developer 20 Aug 2026, 08:25 UTC.

98
playing (measured 31 Aug 2026, 19:50 UTC)
7,511,020
lifetime visits
81%
liked (1,570 👍 / 379 👎)
239,897
favourites (31.9 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9837623710 August 202631 August 2026
241 measurements spanning 21 days, net -143. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–418 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 241
Measured (UTC)PlayersChange
31 Aug 2026, 19:5098-12
31 Aug 2026, 18:50110-34
31 Aug 2026, 17:50144no change
31 Aug 2026, 16:50144no change
31 Aug 2026, 15:50144-53
31 Aug 2026, 14:50197-28
31 Aug 2026, 13:50225-7
31 Aug 2026, 12:50232-6
31 Aug 2026, 11:50238+66
31 Aug 2026, 10:50172-13
31 Aug 2026, 09:50185-5
31 Aug 2026, 08:50190-1
31 Aug 2026, 07:50191-17
31 Aug 2026, 06:50208+30
31 Aug 2026, 05:50178-2
31 Aug 2026, 04:50180+8
31 Aug 2026, 03:50172-11
31 Aug 2026, 02:50183-23
31 Aug 2026, 01:50206+49
31 Aug 2026, 00:50157first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Cursed Mine Island · welcome3,441,262 · 100.0% win
Floor 5 Reach · progression1,509,144 · 58.4% win
Safe Return · progression517,571 · 9.3% win
Thirst Quencher · other483,448 · 24.5% win
Floor 10 Reach · progression274,843 · 21.8% win
Sparkling Discovery · other126,445 · 0.00% win
Start the Forced Labor · other87,977 · 0.10% win
New Profession · progression86,568 · 3.7% win
Runner Level1 · progression77,034 · 2.8% win
Runner Level2 · progression71,393 · 2.6% win
Being Watched · other28,559 · 0.00% win
Altar Offering · other27,061 · 0.20% win
Floor 15 Reach · progression23,284 · 1.7% win
MadScientist Level1 · progression22,156 · 1.5% win
Runner Level3 · progression20,670 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

81838213 August 202622 October 2026
247 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 247
Measured (UTC)% likedChange
22 Oct 2026, 23:1881no change
12 Oct 2026, 23:1881no change
2 Oct 2026, 23:1781no change
22 Sept 2026, 23:1781-1
12 Sept 2026, 23:1782no change
2 Sept 2026, 23:1782no change
31 Aug 2026, 19:5082no change
31 Aug 2026, 18:5082no change
31 Aug 2026, 17:5082no change
31 Aug 2026, 16:5082no change
31 Aug 2026, 15:5082no change
31 Aug 2026, 14:5082no change
31 Aug 2026, 13:5082no change
31 Aug 2026, 12:5082no change
31 Aug 2026, 11:5082no change
31 Aug 2026, 10:5082no change
31 Aug 2026, 09:5082no change
31 Aug 2026, 08:5082no change
31 Aug 2026, 07:5082no change
31 Aug 2026, 06:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.