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🎀 KANG MI-NA'S PRISON RUN! (Obby)

🎀 KANG MI-NA'S PRISON RUN! (Obby)

A Roblox experience owned by Super Magic Studios.

ObbyENprison escapeparkourhard mode

KANG MI-NA'S PRISON RUN! is an obby experience created on 2025-03-04. It has accumulated 20,436,642 lifetime visits and 3,974,775 favorites. Currently, 66 players are active. The game holds a 49% like percentage. The description mentions 25 obstacles and a hard mode.

Description (written by the developer; not a statement by this register)

🎀 KANG MI-NA'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ Join Our Group "Super Magic Studios" For Free Morphs & Benefits! Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Also try and beat your friends time score and become 1st ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot

Last updated by the developer 14 Mar 2025, 20:51 UTC.

66
playing (measured 10 Aug 2026, 21:48 UTC)
20,436,642
lifetime visits
49%
liked (321 👍 / 337 👎)
3,988,908
favourites (195.2 per 1k visits)
4 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:4856first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle!
999 R$
VIP!
399 R$
Magic Carpet!
399 R$
God Mode!
349 R$
Taser!
299 R$
OP Sword!
299 R$
Laser Gun!
299 R$
Flying Cloud!
299 R$
Fusion Coil!
249 R$
Gravity Coil!
199 R$
Grab Hand!
199 R$
Speed Coil!
99 R$
Kang Mi-Na Morph!
99 R$
Thanos Morph!
99 R$
Guard Morph!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,309,103 · 100.0% win
Finished Easy! · progression294,285 · 3.5% win
Finished Hard! · progression239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4913 August 2026 — 49 % liked23 August 2026 — 49 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3749no change
13 Aug 2026, 16:3449first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.