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CAPYBARA'S PRISON RUN! (Obby)

CAPYBARA'S PRISON RUN! (Obby)

A Roblox experience owned by Clean Games Studios.

ObbyENcapybaraprison escapehard mode

CAPYBARA'S PRISON RUN! (Obby) is an obby genre experience created on 2024-08-15. It has accumulated 69,987,537 lifetime visits and 11,842,610 favorites. Currently, 190 users are playing. The game holds a 50% like percentage.

Description (written by the developer; not a statement by this register)

CAPYBARA'S PRISON RUN! (Obby) 👍LIKE AND FAVORITE THE GAME FOR MORE UPDATES⭐ Join Our Group "Clean Games Studios" For Free Morphs & Benefits! https://www.roblox.com/groups/34242208/Clean-Games-Studios Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Also try and beat your friends time score and become 1st ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot

Last updated by the developer 12 Jul 2025, 16:45 UTC.

207
playing (measured 23 Aug 2026, 21:50 UTC)
70,153,356
lifetime visits
50%
liked (2,917 👍 / 2,934 👎)
11,864,853
favourites (169.1 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

102263182.510 August 2026 — 176 players21 August 2026 — 152 players21 August 2026 — 195 players21 August 2026 — 187 players21 August 2026 — 164 players22 August 2026 — 187 players22 August 2026 — 225 players22 August 2026 — 175 players22 August 2026 — 159 players22 August 2026 — 123 players22 August 2026 — 105 players22 August 2026 — 105 players22 August 2026 — 132 players22 August 2026 — 102 players22 August 2026 — 103 players22 August 2026 — 155 players22 August 2026 — 122 players22 August 2026 — 187 players22 August 2026 — 192 players22 August 2026 — 236 players22 August 2026 — 227 players22 August 2026 — 243 players22 August 2026 — 258 players22 August 2026 — 214 players22 August 2026 — 215 players22 August 2026 — 226 players22 August 2026 — 246 players22 August 2026 — 207 players22 August 2026 — 225 players23 August 2026 — 245 players23 August 2026 — 235 players23 August 2026 — 207 players23 August 2026 — 153 players23 August 2026 — 132 players23 August 2026 — 113 players23 August 2026 — 118 players23 August 2026 — 132 players23 August 2026 — 133 players23 August 2026 — 121 players23 August 2026 — 128 players23 August 2026 — 144 players23 August 2026 — 163 players23 August 2026 — 216 players23 August 2026 — 210 players23 August 2026 — 229 players23 August 2026 — 263 players23 August 2026 — 247 players23 August 2026 — 260 players23 August 2026 — 221 players23 August 2026 — 206 players23 August 2026 — 207 players20710 August 202623 August 2026
51 measurements spanning 13 days, net +31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–287 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 51
Measured (UTC)PlayersChange
23 Aug 2026, 21:50207+1
23 Aug 2026, 20:50206-15
23 Aug 2026, 19:50221-39
23 Aug 2026, 18:50260+13
23 Aug 2026, 17:50247-16
23 Aug 2026, 16:50263+34
23 Aug 2026, 15:50229+19
23 Aug 2026, 14:50210-6
23 Aug 2026, 13:50216+53
23 Aug 2026, 12:50163+19
23 Aug 2026, 11:50144+16
23 Aug 2026, 10:50128+7
23 Aug 2026, 09:50121-12
23 Aug 2026, 08:50133+1
23 Aug 2026, 07:50132+14
23 Aug 2026, 06:50118+5
23 Aug 2026, 05:50113-19
23 Aug 2026, 04:50132-21
23 Aug 2026, 03:50153-54
23 Aug 2026, 02:50207first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Player Vacuum!
449 R$
Super Food Zooka!
449 R$
Black Hole Mode!
449 R$
VIP!
399 R$
Monster Cart!
399 R$
Punch Glove!
399 R$
Ice Bow!
399 R$
God Mode!
349 R$
Flying Carpet!
349 R$
Donut Zooka!
299 R$
Ghost Mode!
249 R$
Cat Morph!
99 R$
Mutant Capybara Morph!
99 R$
Capybara Morph
99 R$
Double Coins!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome43,064,734 · 100.0% win
Finished Easy! · progression2,543,349 · 17.1% win
Finished Hard! · progression4,936 · 0.10% win
Finished Lava! · progression1,032 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5021 August 2026 — 50 % liked21 August 2026 — 50 % liked21 August 2026 — 50 % liked21 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked22 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked23 August 2026 — 50 % liked21 August 202623 August 2026
50 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 50
Measured (UTC)% likedChange
23 Aug 2026, 21:5050no change
23 Aug 2026, 20:5050no change
23 Aug 2026, 19:5050no change
23 Aug 2026, 18:5050no change
23 Aug 2026, 17:5050no change
23 Aug 2026, 16:5050no change
23 Aug 2026, 15:5050no change
23 Aug 2026, 14:5050no change
23 Aug 2026, 13:5050no change
23 Aug 2026, 12:5050no change
23 Aug 2026, 11:5050no change
23 Aug 2026, 10:5050no change
23 Aug 2026, 09:5050no change
23 Aug 2026, 08:5050no change
23 Aug 2026, 07:5050no change
23 Aug 2026, 06:5050no change
23 Aug 2026, 05:5050no change
23 Aug 2026, 04:5050no change
23 Aug 2026, 03:5050no change
23 Aug 2026, 02:5050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.