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Math or Die!

Math or Die!

A Roblox experience owned by Ma4Die.

PuzzleENmathpuzzlemultiplayer

Math or Die! is a puzzle experience created on 2025-03-06. It has recorded 5,536,306 lifetime visits and 5,264 favorites. Currently, seven users are playing. The title holds a 58% like percentage. Players navigate arithmetic challenges to claim victory against opponents.

Description (written by the developer; not a statement by this register)

🧱 Face approaching math walls - walk through answers more quickly and accurately than your opponents to claim victory! 👟 Speed isn’t always the key - answering too quickly might backfire! Will you choose accuracy over speed, or race ahead to avoid being left in the dust? ⚠️ Includes multiple difficulty levels, featuring a variety of arithmetic and problem-solving challenges. 💥 Use a variety of unique skills to outsmart your opponents and gain the upper hand! 💫 Collect flashy effects and become the center of attention on the field! 🎮 USE SKILL: E/UI Button/R2 (PC/Mobile/Console)

Last updated by the developer 3 Dec 2025, 08:01 UTC.

7
playing (measured 10 Aug 2026, 19:23 UTC)
5,536,306
lifetime visits
58%
liked (3,410 👍 / 2,494 👎)
5,280
favourites (1.0 per 1k visits)
6 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
399 R$
VIP
320 R$
Auto Skip Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played The Game · welcome2,838,131 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4858no change
14 Aug 2026, 00:4758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.