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🔨Build and Fight Trip🚜

🔨Build and Fight Trip🚜

A Roblox experience owned by LESTARS.

SurvivalENsurvivalloot-extractionvehicle-stealing

🔨Build and Fight Trip🚜 is a survival experience created on 2025-03-14. It has accumulated 1,319,599 lifetime visits and 75,257 favorites. Currently, one user is playing. The game holds an 89% like percentage. It is described as being in alpha, with updates paused. The experience involves stealing tractors, looting structures, and surviving events to reach an airport at 34,000 meters.

Description (written by the developer; not a statement by this register)

🚜 Steal the tractor and escape the farm 🐄 ⚔️ Explore and loot structures to find better weapons and food 🍖 🔮 Unlock magic to use powerful magical tools 🪄 🌩️ Survive dangerous events and beat the game by reaching the airport at 34,000 meters ✈️ 🔥 Updates are paused right now, don't expect anything for the moment🔥 🚧 This Roblox game is in ALPHA ,expect bugs and unfinished features Don't be scared to report any bugs / unfair balancing issues! 🚧 💀 Game inspired by Dead Rails and Dusty Trip 🚗

Last updated by the developer 2 Jun 2026, 20:00 UTC.

1
playing (measured 10 Aug 2026, 15:47 UTC)
1,319,599
lifetime visits
89%
liked (2,491 👍 / 314 👎)
75,273
favourites (57.0 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gemstones mutiplier
499 R$
Slap hand
399 R$
VIP
399 R$
Infinite +2 Revives
399 R$
Boombox
149 R$
Taser
49 R$
Starter pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome756,736 · 100.0% win
Get outtt! · other457,872 · 85.2% win
The trip begin! · welcome412,249 · 77.4% win
Trapper · other88,047 · 7.7% win
Wheat plains · progression79,568 · 15.5% win
First treasure! · collection61,932 · 2.6% win
More in bag! · collection61,091 · 7.7% win
I feel powerful now... · other50,333 · 0.00% win
First gemstone! · collection45,627 · 25.8% win
Hey spiders, this is mine now! · collection39,112 · 2.6% win
Tall wheats · collection36,326 · 2.6% win
Great gate · progression26,269 · 0.00% win
Deforestation🪓 · other25,344 · 2.6% win
Crystal mage · other17,423 · 0.00% win
Big hill · progression12,968 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2089no change
14 Aug 2026, 13:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.