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Badminton: Sky High! [RV]

Badminton: Sky High! [RV]

A Roblox experience owned by BINSU Project.

SportsENsports simulationskill-basedracket customization

Badminton: Sky High! [RV] is a sports experience created on March 15, 2025. It has recorded 1,994,491 lifetime visits and 5,138 favorites. The game holds a 76% like percentage. Currently, one user is playing. The description highlights skill-based mechanics, racket customization, and realistic physics without pay-to-win elements or exaggerated visual effects.

Description (written by the developer; not a statement by this register)

Play with skill, not abilities. --REVAMP VERSION 2.1-- - No blackmailing - No acquisitions - Fun! - Badminton. NO: - Auras - Gambling - P2W (pay to win) - Unnecessarily exaggerated VFX - Abilities (not hard to use your brain) YOU'LL FOSHO ENJOY: - Rallies (ohho shuttle save from smash!) - Noob to pro skill curve - Racket customization - Meeting this loser named hiko - Real rules - Totally bug free game (trust me) - The "real" physics for the shuttle - Totally lag free (trust me again) - "Realistic" movement (different strokes) - Mechanics! leave other badminton games in peace yes i fear optim*zation

Last updated by the developer 5 Jun 2026, 07:57 UTC.

1
playing (measured 10 Aug 2026, 21:47 UTC)
1,994,491
lifetime visits
76%
liked (1,908 👍 / 592 👎)
5,143
favourites (2.6 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 strings
200 R$
boooom smash
80 R$
donation!!!!!!!!!!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

wow nice win · other21,084 · 6.9% win
you suck · other19,938 · 15.3% win
funny number · other3,891 · 0.00% win
u NOT my twin twin · other3,401 · 1.4% win
u my twin twin · other2,731 · 1.4% win
one and only hiko · other1,268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1876no change
24 Aug 2026, 09:3376no change
14 Aug 2026, 09:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.