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Age Evolution Tycoon 🗿

Age Evolution Tycoon 🗿

A Roblox experience owned by Tycoon Heavens.

TycoonENevolution progressionmultiplayer multiplierfree private servers

Age Evolution Tycoon 🗿 is a tycoon experience created on 2025-03-16. It has 24,147,948 lifetime visits and 1,411,511 favorites. Currently, 204 players are active. The game holds a 96% like percentage. Its genre is classified as tycoon.

Description (written by the developer; not a statement by this register)

🗿 Start from Stone Age and Evolve until you can go to Space!🪐 🏗️ Build over 9 floors with lots of unique Droppers!🏗️ 💾 Your Tycoon AUTO SAVES! You can Come Back anytime!💾 🔓 PRIVATE SERVERS are FREE!🔓 🏃 Join the Group for x2 Movement Speed and Free Rewards!💵 😀 Play with your Friends! For each Friend in your server you will get a Multiplier! 💎 If you have PREMIUM you will also get a Multiplier! 🏷️: Tycoon, Age, Evolution, Build, Advance, Evolve, Stone Age, Bronze Age, Iron Age, Ancient Age, Medieval Age, Industrial Age, Modern Age, Space, Civilization, Humans, World, Floors, Steal, Brainrot, Squid Game, Grow, Earn

Last updated by the developer 21 Oct 2026, 00:43 UTC.

239
playing (measured 26 Oct 2026, 04:50 UTC)
24,632,974
lifetime visits
96%
liked (133,198 👍 / 5,982 👎)
1,435,642
favourites (58.3 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1181,115616.52395 October 202626 October 2026
500 measurements spanning 21 days, net +60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 04:50239-28
26 Oct 2026, 03:50267-32
26 Oct 2026, 02:50299-22
26 Oct 2026, 01:50321-80
26 Oct 2026, 00:50401-446
25 Oct 2026, 23:50847+294
25 Oct 2026, 22:50553+55
25 Oct 2026, 21:50498-49
25 Oct 2026, 20:50547+58
25 Oct 2026, 19:50489+9
25 Oct 2026, 18:50480+99
25 Oct 2026, 17:50381-50
25 Oct 2026, 16:50431+4
25 Oct 2026, 15:50427+45
25 Oct 2026, 14:50382+56
25 Oct 2026, 13:50326+38
25 Oct 2026, 12:50288+37
25 Oct 2026, 11:50251no change
25 Oct 2026, 10:50251+13
25 Oct 2026, 09:50238first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Oil Dropper
20 R$
Golden Juice Dropper
15 R$
x3 Money
15 R$
VIP
15 R$
Stone Age Car
10 R$
Extra Luck
10 R$
x2 Money
9 R$
x2 Rebirths
9 R$
Golden Stone Dropper
9 R$
Auto Collect
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Evolution Tycoon! · welcome13,999,057 · 100.0% win
Stone Age Completed! · progression8,443,212 · 100.0% win
Bronze Age Completed! · progression6,571,294 · 90.4% win
Iron Age Completed! · progression4,953,892 · 68.0% win
Millionaire · other3,037,216 · 41.9% win
Ancient Era Completed! · progression2,520,875 · 36.2% win
Medieval Era Completed! · progression1,428,096 · 21.8% win
Industrial Era Completed! · progression86,234 · 1.6% win
Too hot I guess... · other57,077 · 0.70% win
Modern Era Completed! · progression50,461 · 0.90% win
Billionaire · other46,538 · 0.50% win
You Rebirthed! · progression41,914 · 0.60% win
Pretty close... · other39,849 · 0.50% win
What could this mean... · secret39,770 · 0.50% win
Too cold I guess... · other29,619 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202626 October 2026
1572 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1572
Measured (UTC)% likedChange
26 Oct 2026, 04:5096no change
26 Oct 2026, 03:5096no change
26 Oct 2026, 02:5096no change
26 Oct 2026, 01:5096no change
26 Oct 2026, 00:5096no change
25 Oct 2026, 23:5096no change
25 Oct 2026, 22:5096no change
25 Oct 2026, 21:5096no change
25 Oct 2026, 20:5096no change
25 Oct 2026, 19:5096no change
25 Oct 2026, 18:5096no change
25 Oct 2026, 17:5096no change
25 Oct 2026, 16:5096no change
25 Oct 2026, 15:5096no change
25 Oct 2026, 14:5096no change
25 Oct 2026, 13:5096no change
25 Oct 2026, 12:5096no change
25 Oct 2026, 11:5096no change
25 Oct 2026, 10:5096no change
25 Oct 2026, 09:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.