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Dead Sands

Dead Sands

A Roblox experience owned by Emperor Games..

ShooterENzombievehicle combatpost-apocalyptic

Dead Sands is a shooter experience created on 2025-03-19. It has recorded 88,320,601 lifetime visits and 5,373,634 favorites. Currently, 167 users are playing. The experience holds a 95% like percentage. The description outlines a post-apocalyptic zombie survival theme set in Australia.

Description (written by the developer; not a statement by this register)

In 2042, a mutated virus tore through Australia, turning the Outback into a lawless graveyard of the undead. With civilization in ruins and supplies running low, the only hope lies in a cure found deep beyond the horizon. Fuel up your truck, band together, and battle through the endless, zombie-infested roads on the road to salvation… or die trying. 👍LIKE AND JOIN GROUP FOR FREE PISTOL Inspired by Dead Rails!

Last updated by the developer 17 Jul 2026, 07:34 UTC.

99
playing (measured 24 Aug 2026, 03:50 UTC)
88,522,080
lifetime visits
95%
liked (70,354 👍 / 3,758 👎)
5,405,183
favourites (61.1 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99256177.510 August 2026 — 154 players21 August 2026 — 145 players21 August 2026 — 149 players21 August 2026 — 123 players21 August 2026 — 190 players22 August 2026 — 170 players22 August 2026 — 193 players22 August 2026 — 168 players22 August 2026 — 196 players22 August 2026 — 159 players22 August 2026 — 182 players22 August 2026 — 163 players22 August 2026 — 131 players22 August 2026 — 163 players22 August 2026 — 131 players22 August 2026 — 137 players22 August 2026 — 149 players22 August 2026 — 175 players22 August 2026 — 178 players22 August 2026 — 203 players22 August 2026 — 194 players22 August 2026 — 170 players22 August 2026 — 162 players22 August 2026 — 168 players22 August 2026 — 180 players22 August 2026 — 194 players22 August 2026 — 169 players22 August 2026 — 180 players22 August 2026 — 203 players23 August 2026 — 184 players23 August 2026 — 206 players23 August 2026 — 245 players23 August 2026 — 256 players23 August 2026 — 225 players23 August 2026 — 188 players23 August 2026 — 199 players23 August 2026 — 175 players23 August 2026 — 163 players23 August 2026 — 150 players23 August 2026 — 141 players23 August 2026 — 151 players23 August 2026 — 188 players23 August 2026 — 216 players23 August 2026 — 212 players23 August 2026 — 168 players23 August 2026 — 234 players23 August 2026 — 227 players23 August 2026 — 213 players23 August 2026 — 189 players23 August 2026 — 222 players23 August 2026 — 191 players23 August 2026 — 177 players23 August 2026 — 179 players24 August 2026 — 144 players24 August 2026 — 139 players24 August 2026 — 134 players24 August 2026 — 99 players10 August 202624 August 2026
57 measurements spanning 14 days, net -55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–280 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
24 Aug 2026, 03:5099-35
24 Aug 2026, 02:50134-5
24 Aug 2026, 01:50139-5
24 Aug 2026, 00:50144-35
23 Aug 2026, 23:50179+2
23 Aug 2026, 22:50177-14
23 Aug 2026, 21:50191-31
23 Aug 2026, 20:50222+33
23 Aug 2026, 19:50189-24
23 Aug 2026, 18:50213-14
23 Aug 2026, 17:50227-7
23 Aug 2026, 16:50234+66
23 Aug 2026, 15:50168-44
23 Aug 2026, 14:50212-4
23 Aug 2026, 13:50216+28
23 Aug 2026, 12:50188+37
23 Aug 2026, 11:50151+10
23 Aug 2026, 10:50141-9
23 Aug 2026, 09:50150-13
23 Aug 2026, 08:50163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
199 R$
+5 Bag Space
79 R$
Deagle [50% OFF]
49 R$
Sawed Off Shotgun [50% OFF]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10K Studs · collection3,492,038 · 16.2% win
20K Studs · collection987,316 · 5.7% win
30K Studs · collection514,725 · 2.4% win
40K Studs · collection339,270 · 1.5% win
50K Studs · collection255,429 · 1.3% win
60K Studs · collection206,457 · 1.0% win
70K Studs · collection177,503 · 0.80% win
80K Studs · collection157,841 · 0.50% win
The Hatch 2025 · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked24 August 2026 — 95 % liked24 August 2026 — 95 % liked24 August 2026 — 95 % liked24 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
57 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 57
Measured (UTC)% likedChange
2 Sept 2026, 13:2395no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095no change
23 Aug 2026, 16:5095no change
23 Aug 2026, 15:5095no change
23 Aug 2026, 14:5095no change
23 Aug 2026, 13:5095no change
23 Aug 2026, 12:5095no change
23 Aug 2026, 11:5095no change
23 Aug 2026, 10:5095no change
23 Aug 2026, 09:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.