[🤝 Trade] Push A Rock
A Roblox experience owned by Push League.
SimulatorENprison escapestrength trainingpet boosters
[🤝 Trade] Push A Rock is a simulator experience created on 2025-04-01. The game currently has 25 players online and 24,102 favorites. It has accumulated 22,543,705 lifetime visits and maintains a 96% like percentage. The description outlines gameplay involving training, rock pushing, and pet purchases to achieve freedom.
Description (written by the developer; not a statement by this register)
You’re locked up. The only way out? Train harder. Grow bigger. Push that rock. 🏋️ Build insane muscle mass ✋ Push massive rocks across brutal tracks 🐾 Use money to buy pets that boost your gains 🚪 Break through to freedom Are you just another prisoner… or the beast they should’ve never locked up? Start your Prison Break Workout now! 🚀 Codes: : New, Welcome 🚀 Codes: : WORLD3, Trade ⭐ PREMIUM PLAYERS GET +20% POWER!
Last updated by the developer 30 Dec 2025, 13:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 17 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 16:35 | 96 | no change |
| 23 Aug 2026, 16:20 | 96 | no change |
| 13 Aug 2026, 16:15 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.