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[🤝 Trade] Push A Rock

[🤝 Trade] Push A Rock

A Roblox experience owned by Push League.

SimulatorENprison escapestrength trainingpet boosters

[🤝 Trade] Push A Rock is a simulator experience created on 2025-04-01. The game currently has 25 players online and 24,102 favorites. It has accumulated 22,543,705 lifetime visits and maintains a 96% like percentage. The description outlines gameplay involving training, rock pushing, and pet purchases to achieve freedom.

Description (written by the developer; not a statement by this register)

You’re locked up. The only way out? Train harder. Grow bigger. Push that rock. 🏋️ Build insane muscle mass ✋ Push massive rocks across brutal tracks 🐾 Use money to buy pets that boost your gains 🚪 Break through to freedom Are you just another prisoner… or the beast they should’ve never locked up? Start your Prison Break Workout now! 🚀 Codes: : New, Welcome 🚀 Codes: : WORLD3, Trade ⭐ PREMIUM PLAYERS GET +20% POWER!

Last updated by the developer 30 Dec 2025, 13:56 UTC.

25
playing (measured 10 Aug 2026, 15:21 UTC)
22,543,705
lifetime visits
96%
liked (36,672 👍 / 1,712 👎)
24,149
favourites (1.1 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Egg Hatch
379 R$
Double Cash
349 R$
+3 Pet Equipped
249 R$
Double Strength
249 R$
Luck
199 R$
Fast Hatch
129 R$
OP Click!
79 R$
+100 Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3596no change
23 Aug 2026, 16:2096no change
13 Aug 2026, 16:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.