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That Room Again [50 levels]

That Room Again [50 levels]

A Roblox experience owned by NullsquΔm.

PuzzleENpuzzleescape roomlogic

Description (written by the developer; not a statement by this register)

Welcome to the Loop. You open your eyes to a room you've never seen. And yet… somehow, you've been here before. In this mysterious puzzle experience, each level takes place in the same room—but the solution is never the same. Look deeper. Break the rules. Think in ways you haven’t before. The answer is never what it seems. - Solve puzzles. - Challenge logic. - Escape the cycle—if you can. Inspired by “That Level Again.” and "I hate this game." Coded & produced with care by Bifapa. Thank you for playing. BLUE YELLOW BLUE RED GREEN YELLOW Game version: 1.0.6

Last updated by the developer 21 Aug 2026, 13:50 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
300,070
lifetime visits
76%
liked (1,925 👍 / 606 👎)
10,500
favourites (35.0 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

59877311 August 2026 — 59 players21 August 2026 — 87 players11 August 202621 August 2026
2 measurements spanning 11 days, net +28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–91 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487+28
11 Aug 2026, 00:2359first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [WILL BE ADDED IN FUTURE]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome283,838 · 100.0% win
The end. · progression22,841 · 6.9% win
Hall of Fame · other1,929 · 0.00% win
You really wanna break everything · other950 · 0.00% win
Lucky! · other931 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

74787615 August 2026 — 74 % liked21 August 2026 — 75 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
9 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:5276-2
14 Oct 2026, 08:5278no change
4 Oct 2026, 08:5178no change
24 Sept 2026, 08:5178no change
14 Sept 2026, 08:5078+2
4 Sept 2026, 08:5076no change
25 Aug 2026, 08:4976+1
21 Aug 2026, 20:5475+1
15 Aug 2026, 08:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.