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[BAGGAGES] Mornia: Borderline

[BAGGAGES] Mornia: Borderline

A Roblox experience owned by Borderline Interactive.

SimulatorENborder control simulationstory-drivenPapers Please inspired

[BAGGAGES] Mornia: Borderline is a simulator experience created on 2025-04-05. It records 2,443,584 lifetime visits and 24 concurrent players. The title holds a 93% like percentage and 63,349 favorites. The description identifies it as a story-driven border control simulation inspired by Papers Please, featuring interactive passport verification and multiple endings.

Description (written by the developer; not a statement by this register)

Mornia: Borderline is an immersive, story-driven border control simulation game. As a border officer in the mysterious world of Mornia, your job is to verify passports and make tough decisions that can change the course of the story. This is game is still under development (WIP) This project is not backed up by any form of funding, and we are doing it completely during our leisure. Inspired by Papers Please! Keys: interactive, border control, simulation, story, roleplay, passport, multiple endings, strategy, animal hospital, san diego border roleplay

Last updated by the developer 4 Aug 2026, 11:47 UTC.

24
playing (measured 10 Aug 2026, 20:05 UTC)
2,443,584
lifetime visits
93%
liked (14,985 👍 / 1,195 👎)
64,660
favourites (26.5 per 1k visits)
5 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0560first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Currency
199 R$
Remote Repair
139 R$
Radio Pass
99 R$
RGB Colour
80 R$
Quick Crate Open
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome425,145 · 100.0% win
All bark, No bite · other235,401 · 21.8% win
Completed Tutorial! · welcome152,142 · 50.2% win
Early Retirement · other65,894 · 15.4% win
Citations Out! · other63,400 · 33.6% win
Power Nap · other45,867 · 1.9% win
Burned Out! · other3,649 · 8.7% win
You Met The Dev! · other1,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4893no change
14 Aug 2026, 07:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.