Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
No Mercy: The Gameshow [BETA]

No Mercy: The Gameshow [BETA]

A Roblox experience owned by The Break Is Over.

AdventureENgameshowsurvivalplatformer

No Mercy: The Gameshow [BETA] is an adventure experience created on 2026-02-01. It currently has 108 players. The game has 7,211,959 lifetime visits, 117,627 favorites, and a 96% like percentage. The description indicates a multiplayer platformer with a max lobby count of 50 players.

Description (written by the developer; not a statement by this register)

🔈“WELCOME TO THE LIVE GAMESHOW: NO MERCY!! Audience cheering sfx”🔈 A fast paced multiplayer platformer where theres no time to catch your breath. Survive round after round for your cruel audience’s entertainment, with each growing closer to your last. Will you persevere through their laughter and escape, or will you embrace their applause to your demise? Use Reputation (REP) to customise yourself or unlock Skills to survive longer. Just whatever you do. Don’t. Fall. Off. Always make sure you put on a good show for them. After all….they came here…for YOU. Max lobby count currently: 50 players Graphics level 5+ recommended ⚠️EARLY ACCESS RELEASE: CHECK INGAME ROADMAP FOR DETAILS ON FUTURE UPDATES⚠️ ⭐️Join the group for 250REP⭐️ ⚠️ PHOTOSENSITIVITY / EPILEPSY WARNING: This game features intense flashing lights and fast-paced effects. We do not have accessibility settings to turn these off yet. If you suffer from epilepsy or are prone to seizures, Created by: The Break Is Over

Last updated by the developer 21 Aug 2026, 17:41 UTC.

66
playing (measured 22 Aug 2026, 05:50 UTC)
7,321,538
lifetime visits
96%
liked (30,956 👍 / 1,350 👎)
122,270
favourites (16.7 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6615411010 August 2026 — 103 players21 August 2026 — 117 players21 August 2026 — 129 players21 August 2026 — 129 players21 August 2026 — 153 players22 August 2026 — 135 players22 August 2026 — 112 players22 August 2026 — 154 players22 August 2026 — 117 players22 August 2026 — 108 players22 August 2026 — 66 players10 August 202622 August 2026
11 measurements spanning 12 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–167 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5066-42
22 Aug 2026, 04:50108-9
22 Aug 2026, 03:50117-37
22 Aug 2026, 02:50154+42
22 Aug 2026, 01:50112-23
22 Aug 2026, 00:50135-18
21 Aug 2026, 23:50153+24
21 Aug 2026, 22:50129no change
21 Aug 2026, 21:50129+12
21 Aug 2026, 20:54117+14
10 Aug 2026, 16:18103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
59 R$
Viking Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Show!! · welcome2,105,368 · 68.0% win
First comes the spring · other1,721,929 · 57.9% win
Then the fall. · progression1,610,654 · 54.6% win
Getting the hang of things · welcome1,026,455 · 38.9% win
Dum .E. Coyote · collection742,494 · 25.9% win
2 steps behind, 6 feet below · other635,764 · 26.0% win
Been through it all · progression565,962 · 4.8% win
AAAAAAAMMMAAAZINGGG!!! · other314,672 · 7.7% win
You’ve been famed!! · other268,010 · 10.1% win
SHADOW DNI!!! · other240,097 · 0.00% win
Your punches feel like pillows · other233,189 · 10.2% win
Showoff · other105,627 · 5.6% win
“OOOO SHINNYYYY!!” · other79,761 · 4.6% win
They’re wishing on your downfall · other66,245 · 2.9% win
So fragile. Yet you still persist nonetheless · other60,327 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
13 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4896no change
23 Aug 2026, 22:4796no change
22 Aug 2026, 05:5096no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 22:4696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.