No Mercy: The Gameshow [BETA]
A Roblox experience owned by The Break Is Over.
AdventureENgameshowsurvivalplatformer
No Mercy: The Gameshow [BETA] is an adventure experience created on 2026-02-01. It currently has 108 players. The game has 7,211,959 lifetime visits, 117,627 favorites, and a 96% like percentage. The description indicates a multiplayer platformer with a max lobby count of 50 players.
Description (written by the developer; not a statement by this register)
🔈“WELCOME TO THE LIVE GAMESHOW: NO MERCY!! Audience cheering sfx”🔈 A fast paced multiplayer platformer where theres no time to catch your breath. Survive round after round for your cruel audience’s entertainment, with each growing closer to your last. Will you persevere through their laughter and escape, or will you embrace their applause to your demise? Use Reputation (REP) to customise yourself or unlock Skills to survive longer. Just whatever you do. Don’t. Fall. Off. Always make sure you put on a good show for them. After all….they came here…for YOU. Max lobby count currently: 50 players Graphics level 5+ recommended ⚠️EARLY ACCESS RELEASE: CHECK INGAME ROADMAP FOR DETAILS ON FUTURE UPDATES⚠️ ⭐️Join the group for 250REP⭐️ ⚠️ PHOTOSENSITIVITY / EPILEPSY WARNING: This game features intense flashing lights and fast-paced effects. We do not have accessibility settings to turn these off yet. If you suffer from epilepsy or are prone to seizures, Created by: The Break Is Over
Last updated by the developer 21 Aug 2026, 17:41 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 05:50 | 66 | -42 |
| 22 Aug 2026, 04:50 | 108 | -9 |
| 22 Aug 2026, 03:50 | 117 | -37 |
| 22 Aug 2026, 02:50 | 154 | +42 |
| 22 Aug 2026, 01:50 | 112 | -23 |
| 22 Aug 2026, 00:50 | 135 | -18 |
| 21 Aug 2026, 23:50 | 153 | +24 |
| 21 Aug 2026, 22:50 | 129 | no change |
| 21 Aug 2026, 21:50 | 129 | +12 |
| 21 Aug 2026, 20:54 | 117 | +14 |
| 10 Aug 2026, 16:18 | 103 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:48 | 96 | no change |
| 23 Aug 2026, 22:47 | 96 | no change |
| 22 Aug 2026, 05:50 | 96 | no change |
| 22 Aug 2026, 04:50 | 96 | no change |
| 22 Aug 2026, 03:50 | 96 | no change |
| 22 Aug 2026, 02:50 | 96 | no change |
| 22 Aug 2026, 01:50 | 96 | no change |
| 22 Aug 2026, 00:50 | 96 | no change |
| 21 Aug 2026, 23:50 | 96 | no change |
| 21 Aug 2026, 22:50 | 96 | no change |
| 21 Aug 2026, 21:50 | 96 | no change |
| 21 Aug 2026, 20:54 | 96 | no change |
| 13 Aug 2026, 22:46 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.