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[🚗] My Car Workshop!

[🚗] My Car Workshop!

A Roblox experience owned by Frisbee Entertainment.

TycoonENcar repairworkshop managementoffline progression

[🚗] My Car Workshop! is a tycoon experience created on 2025-04-06. It has recorded 6,723,076 lifetime visits and 560,287 favorites. Currently, 59 users are playing. The game holds a 95% like percentage. Players repair cars, hire workers, and expand their workshop within the game environment.

Description (written by the developer; not a statement by this register)

🚗 Welcome to My Workshop! 👍 Like the game and join the group for 7,500 MONEY in-game! 📌 How to Play: 🚗 Repair cars of different rarities in your workshop 🏎️ Add repaired cars to your garage and drive them anywhere on the map 👷‍♂️ Hire workers, unlock repair stations & lands to expand your workshop 🌟 Collect and showcase rare cars in style ⭐ REMEMBER, your WORKERS keep WORKING and your LAND keeps BUILDING while you are OFFLINE!

Last updated by the developer 25 Jul 2026, 00:13 UTC.

59
playing (measured 10 Aug 2026, 16:30 UTC)
6,723,076
lifetime visits
95%
liked (18,869 👍 / 986 👎)
563,707
favourites (83.8 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Powerful Workers!
299 R$
2x Money!
279 R$
2x Luck!
249 R$
1.5x Luck!
159 R$
VIP!
149 R$
Infinite Nitro!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Now! · other3,849,159 · 100.0% win
shop · other3,848,730 · 100.0% win
Work · other3,848,251 · 100.0% win
Car · other3,847,497 · 100.0% win
My · other3,847,031 · 100.0% win
Play · welcome3,846,703 · 100.0% win
🔧 Repaired First Vehicle · progression3,341,032 · 100.0% win
🌟 First Epic · welcome1,459,353 · 58.4% win
⚡ Speedtrap 200 · other497,073 · 11.0% win
🔱 First Legendary · collection246,013 · 5.3% win
⚡⚡ Speedtrap 300 · other66,994 · 0.80% win
🔧 5,000 Repairs · progression13,982 · 0.30% win
🔧 10,000 Repairs · progression5,618 · 0.10% win
🌀 First Mythic · collection5,164 · 0.10% win
⚡⚡⚡ Speedtrap 400 · other4,283 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0995no change
13 Aug 2026, 23:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.