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Car Flipper [+5 CARS]

Car Flipper [+5 CARS]

A Roblox experience owned by A&B Group.

SimulatorENcar restorationvehicle customizationbusiness simulation

Car Flipper [+5 CARS] is a simulator experience created on 2026-03-05. It records 46,253,854 lifetime visits and 94,506 favorites. Currently, 5,097 users are playing. The title holds a 93% like percentage. The game focuses on vehicle restoration and customization mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Ever wondered if you have what it takes to turn rusty wrecks into legendary cars, build a car empire from scratch and drive your dream vehicle? Welcome to CAR FLIPPER! Start with a broken-down vehicle and turn it into something incredible. Buy damaged cars, repair them and customize them. Will you keep them in your collection or sell them for a profit? The choice is yours! With 100+ unique vehicles and hundreds of customization options, every car can become a bestseller. Upgrade them, install performance parts and create cars that match your style. What awaits you? 🔧 Restore and Repair 🚘 Collect and Customize ⚙️ Upgrade Performance 🎨 Personalize Your Cars 🏙 Explore a Massive World 🏢 Expand Your Workshop 🏁 Race Your Friends Will you become a master mechanic, a successful car dealer or the owner of the ultimate car collection? Start your journey today and discover what awaits beyond the garage doors!

Last updated by the developer 22 Aug 2026, 19:53 UTC.

3,532
playing (measured 24 Aug 2026, 10:50 UTC)
48,569,005
lifetime visits
93%
liked (49,419 👍 / 3,560 👎)
99,025
favourites (2.0 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,1424,8473,494.53,53210 August 202624 August 2026
64 measurements spanning 14 days, net -1,315. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,736–5,253 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 64
Measured (UTC)PlayersChange
24 Aug 2026, 10:503,532+173
24 Aug 2026, 09:503,359+38
24 Aug 2026, 08:503,321+292
24 Aug 2026, 07:503,029+26
24 Aug 2026, 06:503,003+357
24 Aug 2026, 05:502,646+348
24 Aug 2026, 04:502,298+66
24 Aug 2026, 03:502,232+90
24 Aug 2026, 02:502,142-284
24 Aug 2026, 01:502,426-276
24 Aug 2026, 00:502,702+79
23 Aug 2026, 23:502,623-171
23 Aug 2026, 22:502,794-36
23 Aug 2026, 21:502,830-330
23 Aug 2026, 20:503,160-364
23 Aug 2026, 19:503,524-417
23 Aug 2026, 18:503,941-99
23 Aug 2026, 17:504,040-47
23 Aug 2026, 16:504,087-13
23 Aug 2026, 15:504,100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Garage plus
399 R$
VIP
299 R$
Car tracker
99 R$
X2 Streaks
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Repair a common vehicle · other10,574,327 · 68.6% win
Repair an uncommon vehicle · other5,263,902 · 30.3% win
Repair a rare vehicle · other3,567,640 · 21.0% win
Finish the first garage3,179,990 · 21.5% win
Finish the second garage · progression1,620,547 · 11.3% win
Repair an epic vehicle · other1,472,075 · 9.8% win
Repair a legendary vehicle · progression720,134 · 5.1% win
Finish the third garage · progression383,612 · 3.0% win
Repair a Mythical vehicle · other59,988 · 0.80% win
Finish the fourth garage · progression15,178 · 0.20% win
Fill out car index · collection4,164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202624 August 2026
63 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093no change
23 Aug 2026, 23:5093no change
23 Aug 2026, 22:5093no change
23 Aug 2026, 21:5093no change
23 Aug 2026, 20:5093no change
23 Aug 2026, 19:5093no change
23 Aug 2026, 18:5093no change
23 Aug 2026, 17:5093no change
23 Aug 2026, 16:5093no change
23 Aug 2026, 15:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.