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Car Flipper [+5 CARS]

Car Flipper [+5 CARS]

A Roblox experience owned by A&B Group.

SimulatorENcar restorationvehicle customizationbusiness simulation

Turning rusty wrecks into valuable cars and building a car business is the aim of Car Flipper, a 2026 simulator. It records 59.3 million visits and 112,480 favorites. The like rate is 93 percent. 2,640 players are connected.

Description (written by the developer; not a statement by this register)

Ever wondered if you have what it takes to turn rusty wrecks into legendary cars, build a car empire from scratch and drive your dream vehicle? Welcome to CAR FLIPPER! Start with a broken-down vehicle and turn it into something incredible. Buy damaged cars, repair them and customize them. Will you keep them in your collection or sell them for a profit? The choice is yours! With 100+ unique vehicles and hundreds of customization options, every car can become a bestseller. Upgrade them, install performance parts and create cars that match your style. What awaits you? 🔧 Restore and Repair 🚘 Collect and Customize ⚙️ Upgrade Performance 🎨 Personalize Your Cars 🏙 Explore a Massive World 🏢 Expand Your Workshop 🏁 Race Your Friends Will you become a master mechanic, a successful car dealer or the owner of the ultimate car collection? Start your journey today and discover what awaits beyond the garage doors!

Last updated by the developer 9 Oct 2026, 22:17 UTC.

1,251
playing (measured 26 Oct 2026, 03:50 UTC)
61,663,713
lifetime visits
93%
liked (56,751 👍 / 3,998 👎)
117,814
favourites (1.9 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0533,1782,115.51,2515 October 202626 October 2026
500 measurements spanning 21 days, net -585. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 734–3,497 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:501,251-42
26 Oct 2026, 02:501,293-121
26 Oct 2026, 01:501,414+17
26 Oct 2026, 00:501,397+180
25 Oct 2026, 23:501,217-121
25 Oct 2026, 22:501,338-129
25 Oct 2026, 21:501,467-140
25 Oct 2026, 20:501,607-355
25 Oct 2026, 19:501,962-412
25 Oct 2026, 18:502,374-226
25 Oct 2026, 17:502,600-258
25 Oct 2026, 16:502,858+50
25 Oct 2026, 15:502,808+49
25 Oct 2026, 14:502,759-24
25 Oct 2026, 13:502,783+154
25 Oct 2026, 12:502,629+158
25 Oct 2026, 11:502,471+159
25 Oct 2026, 10:502,312+119
25 Oct 2026, 09:502,193-71
25 Oct 2026, 08:502,264first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Garage plus
399 R$
VIP
299 R$
Car tracker
99 R$
X2 Streaks
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Repair a common vehicle · other12,876,604 · 69.3% win
Repair an uncommon vehicle · other6,285,987 · 31.1% win
Repair a rare vehicle · other4,263,535 · 20.9% win
Finish the first garage3,882,070 · 21.4% win
Finish the second garage · progression1,973,509 · 11.3% win
Repair an epic vehicle · other1,772,715 · 8.5% win
Repair a legendary vehicle · progression868,833 · 4.3% win
Finish the third garage · progression464,120 · 2.6% win
Repair a Mythical vehicle · other80,929 · 1.0% win
Finish the fourth garage · progression19,790 · 0.10% win
Fill out car index · collection4,506 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1555 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1555
Measured (UTC)% likedChange
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093no change
25 Oct 2026, 21:5093no change
25 Oct 2026, 20:5093no change
25 Oct 2026, 19:5093no change
25 Oct 2026, 18:5093no change
25 Oct 2026, 17:5093no change
25 Oct 2026, 16:5093no change
25 Oct 2026, 15:5093no change
25 Oct 2026, 14:5093no change
25 Oct 2026, 13:5093no change
25 Oct 2026, 12:5093no change
25 Oct 2026, 11:5093no change
25 Oct 2026, 10:5093no change
25 Oct 2026, 09:5093no change
25 Oct 2026, 08:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.