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Car Flipper [+5 CARS]

Car Flipper [+5 CARS]

A Roblox experience owned by A&B Group.

SimulatorENcar restorationvehicle customizationbusiness simulation

Turning rusty wrecks into valuable cars and building a car business is the aim of Car Flipper, a 2026 simulator. It records 59.3 million visits and 112,480 favorites. The like rate is 93 percent. 2,640 players are connected.

Description (written by the developer; not a statement by this register)

Ever wondered if you have what it takes to turn rusty wrecks into legendary cars, build a car empire from scratch and drive your dream vehicle? Welcome to CAR FLIPPER! Start with a broken-down vehicle and turn it into something incredible. Buy damaged cars, repair them and customize them. Will you keep them in your collection or sell them for a profit? The choice is yours! With 100+ unique vehicles and hundreds of customization options, every car can become a bestseller. Upgrade them, install performance parts and create cars that match your style. What awaits you? 🔧 Restore and Repair 🚘 Collect and Customize ⚙️ Upgrade Performance 🎨 Personalize Your Cars 🏙 Explore a Massive World 🏢 Expand Your Workshop 🏁 Race Your Friends Will you become a master mechanic, a successful car dealer or the owner of the ultimate car collection? Start your journey today and discover what awaits beyond the garage doors!

Last updated by the developer 9 Oct 2026, 22:17 UTC.

1,146
playing (measured 28 Oct 2026, 20:50 UTC)
62,035,733
lifetime visits
93%
liked (56,873 👍 / 4,013 👎)
117,814
favourites (1.9 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0063,1782,0921,1468 October 202628 October 2026
500 measurements spanning 21 days, net -228. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 680–3,504 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 20:501,146-230
28 Oct 2026, 19:501,376-154
28 Oct 2026, 18:501,530-112
28 Oct 2026, 17:501,642-134
28 Oct 2026, 16:501,776-7
28 Oct 2026, 15:501,783+12
28 Oct 2026, 14:501,771-138
28 Oct 2026, 13:501,909+140
28 Oct 2026, 12:501,769+15
28 Oct 2026, 11:501,754+192
28 Oct 2026, 10:501,562+50
28 Oct 2026, 09:501,512+103
28 Oct 2026, 08:501,409+36
28 Oct 2026, 07:501,373+11
28 Oct 2026, 06:501,362+113
28 Oct 2026, 05:501,249+116
28 Oct 2026, 04:501,133+50
28 Oct 2026, 03:501,083-32
28 Oct 2026, 02:501,115-48
28 Oct 2026, 01:501,163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Garage plus
399 R$
VIP
299 R$
Car tracker
99 R$
X2 Streaks
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Repair a common vehicle · other12,876,604 · 69.3% win
Repair an uncommon vehicle · other6,285,987 · 31.1% win
Repair a rare vehicle · other4,263,535 · 20.9% win
Finish the first garage3,882,070 · 21.4% win
Finish the second garage · progression1,973,509 · 11.3% win
Repair an epic vehicle · other1,772,715 · 8.5% win
Repair a legendary vehicle · progression868,833 · 4.3% win
Finish the third garage · progression464,120 · 2.6% win
Repair a Mythical vehicle · other80,929 · 1.0% win
Finish the fourth garage · progression19,790 · 0.10% win
Fill out car index · collection4,506 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202628 October 2026
1620 measurements spanning 68 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1620
Measured (UTC)% likedChange
28 Oct 2026, 20:5093no change
28 Oct 2026, 19:5093no change
28 Oct 2026, 18:5093no change
28 Oct 2026, 17:5093no change
28 Oct 2026, 16:5093no change
28 Oct 2026, 15:5093no change
28 Oct 2026, 14:5093no change
28 Oct 2026, 13:5093no change
28 Oct 2026, 12:5093no change
28 Oct 2026, 11:5093no change
28 Oct 2026, 10:5093no change
28 Oct 2026, 09:5093no change
28 Oct 2026, 08:5093no change
28 Oct 2026, 07:5093no change
28 Oct 2026, 06:5093no change
28 Oct 2026, 05:5093no change
28 Oct 2026, 04:5093no change
28 Oct 2026, 03:5093no change
28 Oct 2026, 02:5093no change
28 Oct 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.