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DEEP 🤿

DEEP 🤿

A Roblox experience owned by LetsGames.

SimulatorENscuba divingloot collectionupgrade progression

DEEP 🤿 is a simulator experience created on 2025-04-09. It has recorded 18,877,043 lifetime visits and 642,133 favorites. Currently, 30 users are playing. The game holds a 98% like percentage. The description outlines gameplay involving diving, looting, and upgrading gear. It includes controls for sprinting and dashing across mobile, PC, and console platforms.

Description (written by the developer; not a statement by this register)

🌊 Become the best scuba diver! Dive, loot, sell, upgrade! 🤿 Buy better gear to dive deeper and find rarer loot! SPRINT: 📱 Green Button • 💻 Left Shift • 🎮 L3 DASH: 📱 Blue Button • 💻 Q • 🎮 B/Circle 👥 +10% per friend in server (stacks) ⭐ +10% premium sell boost 🎵 Music: AKa$h (@AkashMakesBeats) Like the game and join LetsGames or LetsWear for a reward! Join the Discord server below for codes. update logs, and community events!

Last updated by the developer 2 Aug 2026, 04:41 UTC.

30
playing (measured 10 Aug 2026, 14:35 UTC)
18,877,043
lifetime visits
98%
liked (116,544 👍 / 2,107 👎)
643,048
favourites (34.1 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3534first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manta Ray
799 R$
Double Luck
399 R$
Loot Tracker
349 R$
Double Sell
349 R$
Passive Earnings Pillar #2
249 R$
Auto-Collect
99 R$
Double Stamina
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dive Right In! · welcome9,905,788 · 100.0% win
Suiting Up! · other7,108,668 · 67.4% win
Level 10 · progression2,961,630 · 36.0% win
Level 20 · progression1,209,421 · 18.0% win
Level 30 · progression539,118 · 13.6% win
Level 40 · progression264,748 · 6.9% win
Angelic Air · other215,145 · 2.7% win
Level 50 · progression128,793 · 3.7% win
Level 60 · progression52,714 · 2.7% win
Level 70 · progression17,711 · 2.2% win
Level 80 · progression6,299 · 1.0% win
Level 90 · progression2,776 · 1.5% win
Level 100 · progression1,410 · 0.70% win
Ocean Archivist · other387 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1698no change
23 Aug 2026, 16:5398no change
13 Aug 2026, 16:5298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.