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[❄️UPD]Grow Happy Garden🎉

[❄️UPD]Grow Happy Garden🎉

A Roblox experience owned by Funargo.

SimulatorENfarmingpet collectionoffline progression

[❄️UPD]Grow Happy Garden🎉 is a simulator experience created on 2025-04-14. It has accumulated 3,651,638 lifetime visits and 6,369 favorites. Currently, 7 users are playing. The game holds an 87% like percentage. The description highlights features such as planting seeds, harvesting crops, and hatching animals from eggs.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Happy Garden 🎉 New Update:Animal 🐷🐰🐶🐱The animals have arrived Buying eggs in the store can hatch animals, and different eggs can hatch different animals Animals will randomly acquire skills » Available Keybinds: • Press [Shift] + [P] to enter Freecam. 👍The new code will be released after 2000 likes 🎁Likes codes 150likes 200likes 300likes 500likes 800likes Codes:(Jion DC to get more codes) ApologizeForBug 🌱 Planting seeds and harvesting crops 🍎🍆🍅🥕🍈🍊 ⭐ The larger the crop, the more valuable it is. Try growing bigger crops 🌈 ⛈️ During thunderstorms, if your crops are struck by lightning, there will be special effects ⚡ 💤 Even offline, crops will continue to grow, remember to come back and harvest 🕙 💡Inspired by Grow a Garden🌱 ⭐Thanks and respect👍

Last updated by the developer 18 Mar 2026, 03:08 UTC.

7
playing (measured 10 Aug 2026, 20:18 UTC)
3,651,638
lifetime visits
87%
liked (2,722 👍 / 403 👎)
6,414
favourites (1.8 per 1k visits)
14 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Fishing
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter Game · welcome1,008,686 · 64.0% win
Play 1 Minute · other844,416 · 52.7% win
Plant 1 Crops · progression797,062 · 39.8% win
Harvest 1 Crops · progression726,990 · 37.6% win
Play 2 Minute · other696,879 · 39.3% win
Sell 1 Crops · other650,566 · 34.2% win
Play 3 Minute · other612,384 · 33.1% win
Play 5 Minute · other521,787 · 27.5% win
Play 8 Minute · other444,343 · 25.2% win
Play 10 Minute · other403,180 · 20.8% win
Play 15 Minutes · other319,556 · 13.5% win
Use 1 WateringCan · other295,450 · 17.4% win
Play 20 Minute · other256,776 · 10.1% win
Use 1 Enlarged Gem · other224,121 · 14.6% win
Fishing 1 Fish · collection185,754 · 10.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0787no change
24 Aug 2026, 04:0787no change
14 Aug 2026, 04:0687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.