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Blood Debt at Home

Blood Debt at Home

A Roblox experience owned by Focus's Stuff.

HorrorENfan gameBlood Debttask-based

Blood Debt at Home is a horror experience created on April 17, 2025. It has accumulated 3,802,249 lifetime visits and 17,017 favorites. Currently, 16 users are playing. The game holds a 66% like percentage. It is described as a fan game of Blood Debt, where tasks increase role chances. The experience is rated for users aged 13 and older.

Description (written by the developer; not a statement by this register)

This is a fan game of Blood Debt. If you don't know what Blood Debt is, It is highly recommend to try the original game before playing this. https://www.roblox.com/games/139252529145498/Blood-Debt "Can we have Blood Debt" "No we have Blood Debt at Home." Doing tasks will increase role chance Join the server for more info or to report cheaters (13+). Exploiting will result in a permanent ban.

Last updated by the developer 10 Aug 2026, 11:42 UTC.

16
playing (measured 10 Aug 2026, 21:52 UTC)
3,802,249
lifetime visits
66%
liked (3,741 👍 / 1,889 👎)
17,057
favourites (4.5 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:5213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Read desc) Phone
30 R$
(Read desc) Boombox
25 R$
(Read desc) Lamp
10 R$
(Read desc) Tix
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hunted, But not down · other500,190 · 9.8% win
True hero · other298,726 · 10.1% win
Team Victory! · progression225,656 · 8.4% win
Debt gone · progression168,216 · 7.4% win
Potential Luck · other84,462 · 4.8% win
No traces left behind · other73,329 · 4.3% win
Task Finisher · progression53,303 · 11.5% win
No people left · progression18,978 · 0.00% win
Tough Luck · other14,883 · 1.4% win
Target Priority · other14,785 · 4.1% win
Shootout Victory · progression7,385 · 6.0% win
Clean Hands · other4,878 · 7.9% win
Information Stealer · other4,420 · 0.50% win
Shop Destroyer · other3,895 · 0.00% win
Unstoppable · other3,841 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4966no change
14 Aug 2026, 03:4866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.