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Grow A Forest 🌲

Grow A Forest 🌲

A Roblox experience owned by Forest Game Studios.

TycoonENfarmingidlenature

Grow A Forest 🌲 is a tycoon experience created on 2025-04-17. It has accumulated 27,250,138 lifetime visits and 948,346 favorites. Currently, 120 users are playing. The game holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

🌲 Welcome to Grow A Forest 🌲 Are you ready to grow your very own forest? Buy tree seeds from the shop when they restock, plant them, wait for them to grow, and collect the fruits! Flex plots and finds on friends, and have fun! [🌱 How To Plant 🌱] • Equip the tree seed you want to plant! • Click in your farm on the brown plots to plant! • Wait to see it start growing! • After its fully grown, harvest the goods! ⭐ Remember, your forest literally grows while you are offline!

Last updated by the developer 5 Apr 2026, 04:34 UTC.

8
playing (measured 21 Aug 2026, 20:54 UTC)
27,323,614
lifetime visits
97%
liked (41,404 👍 / 1,339 👎)
956,717
favourites (35.0 per 1k visits)
17 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85531.510 August 2026 — 55 players21 August 2026 — 8 players10 August 202621 August 2026
2 measurements spanning 11 days, net -47. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–62 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:548-47
10 Aug 2026, 14:4855first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
15 R$
Fast Growth
10 R$
Double Money
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other12,413,325 · 100.0% win
S · other12,407,142 · 100.0% win
E · other12,400,009 · 100.0% win
R · other12,391,634 · 100.0% win
O · other12,381,660 · 100.0% win
· other12,351,126 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0097no change
23 Aug 2026, 15:4797no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.