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Grow A Candy Garden 🍭

Grow A Candy Garden 🍭

A Roblox experience owned by Oh My Candy Garden.

SimulatorENfarmingcandy themeidle mechanics

Grow A Candy Garden is a simulator experience created on 2025-04-11. It has accumulated 27,641,380 lifetime visits and 73,979 favorites. Currently, 39 users are playing. The title holds a 98% like percentage. The game involves planting seeds, waiting for growth, and harvesting candies for profit.

Description (written by the developer; not a statement by this register)

🍭Welcome to Grow A Candy Garden🍬 Are you ready to grow your very own candy garden🍫? Buy seeds from the shop when they restock, plant them, wait for them to grow, and collect the profits! Flex fruits and finds on friends, and have fun!🍰 [How To Plant] • Equip your seed you want to plant! • Click in your farm on the brown plots to plant! • Wait to see it start growing! • After its fully grown, it is time to harvest the candies! ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ ⭐ Remember, your garden literally grows while you are offline ⭐ ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ ❤️ Your support fuels our updates! Like, favorite, and join our group to shape the game’s future! 🏷️ Tags: Farming Simulator, Animals, Farm, Friends, crops, Simulator, Tycoon, Roleplay, seed, Crazy Farm, Grow Your Farm, Grow A Garden

Last updated by the developer 30 Mar 2026, 13:56 UTC.

39
playing (measured 10 Aug 2026, 14:20 UTC)
27,641,380
lifetime visits
98%
liked (110,541 👍 / 2,632 👎)
74,351
favourites (2.7 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other1,795 · 0.00% win
N · other1,609 · 0.00% win
A · other1,525 · 0.00% win
D · other1,476 · 0.00% win
C · other1,433 · 0.00% win
Candy Garden · other1,189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5398no change
23 Aug 2026, 15:4598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.