Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(IGNATUS BOSS) Kaiju Blocky

(IGNATUS BOSS) Kaiju Blocky

A Roblox experience owned by Kaiju Frontier.

Fighting & PvPENkaijupvpgodzilla

(IGNATUS BOSS) Kaiju Blocky is a fighting-pvp experience created on 2025-04-19. The game has accumulated 2,620,940 lifetime visits and 9,714 favorites. Currently, 13 players are active. The title holds a 74% like percentage. It features giant monster combat within an open world setting.

Description (written by the developer; not a statement by this register)

Like the game and join the group for permanent 1.2X DNA! Kaiju Blocky is a PvP focused game where players control giant monsters and fight in an open world. Use special abilities, light attacks and heavy attacks to defeat other kaiju in this dangerous world. Original game engine by @justribbonseal (UI, code) #kaiju #kaiju #trevorhenderson #dinosaur #Kaijuuniverse #universe #dinosaurs #simulator #godzilla

Last updated by the developer 7 Aug 2026, 13:58 UTC.

13
playing (measured 10 Aug 2026, 19:05 UTC)
2,620,940
lifetime visits
74%
liked (3,709 👍 / 1,293 👎)
10,041
favourites (3.8 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ace Ramiel
1,500 R$
Coming Soon! (Pre-order)
700 R$
VIP
350 R$
Freecam
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · progression7,989 · 40.0% win
10 Kills · progression3,244 · 12.4% win
100 kills · progression665 · 1.6% win
First Killstreak · progression630 · 4.0% win
10 Killstreak · progression294 · 1.7% win
Alpha's Calling · other278 · 0.00% win
Max level Gomora! · progression162 · 0.40% win
Max level Evojira! · progression112 · 0.10% win
25 Killstreak · progression86 · 0.50% win
Max level Iguanogar! · progression73 · 0.10% win
500 kills · progression70 · 0.10% win
Max level Geodrilla! · progression62 · 0.10% win
Max level Tyrant King! · progression55 · 0.10% win
50 killstreak · progression34 · 0.20% win
Max level Ace Ramiel! · progression25 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0774no change
24 Aug 2026, 07:0674no change
14 Aug 2026, 07:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.