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SPACEGODZILLA UPDATE PR 3.0 *DISCONTINUED*

SPACEGODZILLA UPDATE PR 3.0 *DISCONTINUED*

A Roblox experience owned by Genesis Studios (Official).

OtherENdiscontinuedbuggydevelopment update

SPACEGODZILLA UPDATE PR 3.0 *DISCONTINUED* is an 'other' genre Roblox experience created on 2026-02-25. The game records 1,258,515 lifetime visits and maintains a 66% like percentage. Currently, 26 users are playing. The experience has accumulated 5,033 favorites. The title indicates the project is discontinued.

Description (written by the developer; not a statement by this register)

old discontinued game lol, pr 4.0 is coming and is replacing this laggy bugfest development wise!!! bugs will not be fixed cuz discontinued do not buy stuff if u dont wna lose money on a bug PR 4.0 IS REAAAAAALLLLLLLLL (join server to keep up with development

Last updated by the developer 3 Aug 2026, 13:53 UTC.

26
playing (measured 10 Aug 2026, 16:53 UTC)
1,258,515
lifetime visits
66%
liked (1,684 👍 / 864 👎)
5,239
favourites (4.2 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3.0 IS DISCONTINUED, BUY AT YOUR OWN RISK
1,850 R$
DO NOT BUY DO NOT BUY DO NOT BUY DO NOT BUY
499 R$
3.0 IS DISCONTINUED BUY AT UR OWN RISK
150 R$
3.0 IS DISCONTINUED BUY AT YOUR OWN RISK
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Kills · progression1,407 · 0.30% win
500 Kills · progression135 · 0.00% win
1000 Kills · progression44 · 0.00% win
10000 Kills · progression4 · 0.00% win
100000 Kills · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:5266no change
14 Aug 2026, 13:5166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.