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[ 🔷 MATCHMAKING 🔷 ] Fuzzy Horizon (ALPHA)

[ 🔷 MATCHMAKING 🔷 ] Fuzzy Horizon (ALPHA)

A Roblox experience owned by Fuzzy Horizon.

HorrorENMascot HorrorOpen World SurvivalCollection/Pets

[ 🔷 MATCHMAKING 🔷 ] Fuzzy Horizon (ALPHA) is a horror experience created on 2025-04-21. It currently has 10 players online, 1,574,963 lifetime visits, an 85% like percentage, and 16,849 favorites.

Description (written by the developer; not a statement by this register)

❗ TW: Epilepsy -----♡----- Fuzzy Horizon is an open world Mascot Horror Survival Experience, which is set in a once glorious island, now deserted, haunted and taken over by dark corruption. You must team up with fellow players to discover various places on the island and uncover what monsters may be lurking in the shadows. -----♡----- 🐰 Start your collection of fuzzies and shimmers, each with its own respective abilities. 🌍 Explore the massive map and heal the trees to prevent the corruption from spreading across the ecosystem. ⚔️ Fend off dangerous outcasts that guard the secrets of the sacred island. 🫆 Purchase Boosts from the Vending Machine and curate your own experience while discovering hidden lore and secrets that lead to the Savior Gaia.. -----♡----- Tags: Horror, Scary, open world, Survival, multiplayer, Animals, Mascot, universe, Indie, Score, Escape, Pets, Character, grow, Haunted,Adventure, Roleplay, Spooky, world, factory,

Last updated by the developer 10 Aug 2026, 18:44 UTC.

10
playing (measured 10 Aug 2026, 20:21 UTC)
1,574,963
lifetime visits
84%
liked (6,007 👍 / 1,104 👎)
24,637
favourites (15.6 per 1k visits)
21 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:2128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Retro Galaxy - Mariano
199 R$
Retro Galaxy - Valentine
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First steps into a new whole world...⭐ · welcome440,118 · 33.8% win
The Chief's Chaos · other25,207 · 0.90% win
50 Wins · progression9,696 · 2.2% win
100 Wins · progression4,806 · 1.8% win
Note Collector · collection4,613 · 0.00% win
Meet a Developer · other3,841 · 0.90% win
250 Wins · progression1,070 · 0.60% win
Meet An Owner · other465 · 0.20% win
500 Wins · progression136 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0884-1
24 Aug 2026, 11:5385no change
14 Aug 2026, 11:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.