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Bloodful

Bloodful

A Roblox experience owned by Bloodfull.

ShooterENragdoll physicsrealistic shootingblood effects

Bloodful is a shooter experience created on 2025-04-23. It has recorded 12,158,448 lifetime visits and 20,575 favorites. Currently, 24 players are active. The experience holds a 79% like percentage. The description identifies it as a realistic shooting ragdoll game featuring blood and physics mechanics.

Description (written by the developer; not a statement by this register)

Hello Welcome To Bloodful. 👋 A realistic shooting ragdoll game with blood and realistic physics. Controls PC: Shoot/Aim: Left/Right Mousebuttomclick Reload: R Inspect : H Crouch: C

Last updated by the developer 22 Jul 2026, 13:11 UTC.

24
playing (measured 10 Aug 2026, 15:33 UTC)
12,158,448
lifetime visits
79%
liked (6,998 👍 / 1,849 👎)
20,711
favourites (1.7 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cuffs
299 R$
Admin panel
299 R$
RPG
250 R$
Chainsaw
180 R$
Grenade Launcher
159 R$
Mini Gun
145 R$
Fire Grenade
70 R$
Grenade
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0479no change
13 Aug 2026, 19:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.