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[BETA] MechaStorm : Mech Wars

[BETA] MechaStorm : Mech Wars

A Roblox experience owned by MECHCORE.

ShooterENmech combatcustomizationteam-based

[BETA] MechaStorm : Mech Wars is a shooter experience created on 2025-05-01. It currently has 12 players online. The game has accumulated 2,664,493 lifetime visits and 16,776 favorites. User engagement shows an 86% like percentage. The description highlights mech customization and team-based combat within a beta development stage.

Description (written by the developer; not a statement by this register)

⚡ MECHASTORM: MECH WARS [BETA] ⚡ Step into the cockpit and dominate the battlefield in Mechastorm Mech Wars – a high-octane mech combat experience like no other! 🛠 Customize Your Mech From towering legs and armored torsos to devastating weapons and sleek heads – every part can be swapped, mixed, and matched. Build your own war machine and make it truly yours. 🔥 Battle-Ready Action Engage in intense mech warfare with explosive weapons, tactical movement, and team-based showdowns. Each match is packed with chaos, strategy, and pure mech destruction. 🚀 In Beta We’re just getting started – expect new mechs, weapons, maps, and features as development continues. Your feedback helps shape the future of Mechastorm Mech Wars. ⚙️ Suit Up. Power On. Wreak Havoc.

Last updated by the developer 15 Jul 2026, 06:03 UTC.

12
playing (measured 10 Aug 2026, 20:34 UTC)
2,664,493
lifetime visits
85%
liked (4,096 👍 / 698 👎)
16,866
favourites (6.3 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:343first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Test · other1,424,619 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5385-1
14 Aug 2026, 06:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.