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My Fishing Pier🐠

My Fishing Pier🐠

A Roblox experience owned by My Fishing Pier.

SimulatorENfishingsimulatormultiplayer

My Fishing Pier🐠 is a simulator experience created on 2025-05-02. The game has recorded 49,935,550 lifetime visits and 88,465 favorites. Currently, 22 users are playing. The title holds a 96% like percentage. Players engage in fishing mechanics involving bait, rods, and pier upgrades within the simulator genre.

Description (written by the developer; not a statement by this register)

PRO TIP: Don't upgrade your bait until you fill all your open spots! NOTE: You can hold down on a fish to favorite! Report bugs in community groups! If you lag, private servers are free. 🐠Welcome to My Fishing Pier🐠 Expand and upgrade your pier with dozens of types of aquatic creatures to fish for. Show off your mutated goliath sharks or just hang out with friends! [How To Play] • Purchase Bait and place it on your Pier • Wait for fish to spawn, AIM and cast your rod to hit the fish [You can catch multiple fish at once!] • Sell your fish and upgrade your bait, rod and pier! A fishing simulator you can play together!

Last updated by the developer 20 Apr 2026, 20:53 UTC.

22
playing (measured 10 Aug 2026, 14:37 UTC)
49,935,550
lifetime visits
96%
liked (118,788 👍 / 4,465 👎)
88,506
favourites (1.8 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3719first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Damage Boost
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noob · welcome63,638 · 0.00% win
Pro · other47,164 · 0.00% win
Extreme · other32,579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2296no change
23 Aug 2026, 14:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.