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SURVIVE PURSUER (v3)

SURVIVE PURSUER (v3)

A Roblox experience owned by Crintar.

HorrorENhorrorsurvivalthe-rake-inspired

SURVIVE PURSUER (v3) is a horror experience created on 2025-05-02. The game has accumulated 571,624 lifetime visits and 11,446 favorites. Currently, zero users are playing. The title holds an 81% like percentage. This data reflects the current state of the Roblox experience within the specified genre.

Description (written by the developer; not a statement by this register)

A very great returning update after almost 5 months of zero changes! (I wish i would have more times to update lol) You didn’t exactly choose this place. Life just kind of dropped you here, and now you’re stuck in a forest that was never really yours. Something else lives here, and when night falls, it wakes up hungry. It hunts, it kills, and somehow it always knows where to look. So yeah, no pressure. Grab whatever weapon you can find, try not to trip over a root, and maybe don’t breathe too loud. Your only job is to stay alive long enough to take it down first. Think you can survive the pursuer, or are you about to become part of the wildlife? Can you survive the pursuer? Please always note that the game is in a very early stage and finding bugs might be undifficult. This game is more recommended to play in computer Saucefy10 Made Die of Death. Inspired by The Rake Remastered by RVVZ.

Last updated by the developer 24 Jun 2026, 20:42 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
571,624
lifetime visits
81%
liked (1,440 👍 / 344 👎)
11,498
favourites (20.1 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chainsaw
100 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome281,647 · 100.0% win
Hour Of Enragement · progression22,274 · 0.00% win
Enraged Phantasm · other4,387 · 0.00% win
Very Jolly Pursuer · other3,846 · 0.00% win
Your doom arrives closely. · other2,708 · 0.00% win
Badware Encounter · other734 · 4.9% win
Classic WowBro Destruction · other220 · 0.00% win
NIGHTMARE · other86 · 0.00% win
Granted by the guy himself. · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0681no change
14 Aug 2026, 20:0481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.