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Drive the ball to the end

Drive the ball to the end

A Roblox experience owned by Felt's.

ObbyENball physicsendless runnercasual arcade

Drive the ball to the end is an obby experience created on 2025-05-05. It has 54,386,727 lifetime visits and 10,043,864 favorites. The game holds an 83% like percentage and currently has 275 players online.

Description (written by the developer; not a statement by this register)

⚽️ Can you reach the end? 🏀 Try to control the different rolling balls to reach the end! Once you complete the game, you can start your journey all over again. Can you reach the goal? Good luck! Support the game so we can add more rolling balls in the future.

Last updated by the developer 2 May 2026, 11:36 UTC.

83
playing (measured 21 Aug 2026, 21:50 UTC)
54,508,533
lifetime visits
83%
liked (30,110 👍 / 5,999 👎)
10,144,310
favourites (186.1 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8317512910 August 2026 — 175 players21 August 2026 — 114 players21 August 2026 — 83 players10 August 202621 August 2026
3 measurements spanning 11 days, net -92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5083-31
21 Aug 2026, 20:54114-61
10 Aug 2026, 14:04175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
99 R$
Anti-Touch Ball
79 R$
Rainbow Ball
49 R$
Gold Ball
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome34,108,883 · 100.0% win
the end · progression10,190,054 · 45.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked21 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1583no change
23 Aug 2026, 14:0583no change
21 Aug 2026, 21:5083no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.