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(cancelled) SERVERBLIGHT: Relocation

(cancelled) SERVERBLIGHT: Relocation

A Roblox experience owned by Bloxitrave.

ShooterENclass-basedpvpfan-game

Description (written by the developer; not a statement by this register)

SERVERBLIGHT: Relocation is a class-based PvP shooter that divides you into two teams; Red vs Blue, you can choose to fight each other to work together to fight the Serverblight. You can fight others or fight with others to take out the Blight. Notice: This is not an infection game (kinda, not in the sense you get to be the blight, the AI takes over.) The Serverblight series was created by 2idiotgermans, OST in the game created by LinoDropsDead. Megablight soundtrack created by The Neon Shinigami We are not affiliated with 2idiotgermans and this is a fan-game. Game concept inspired by TF2 & the Serverblight series. Gameplay concept inspired by DvN and many more.. Game cancelled, pax in morte and to the haters, even serverblight bossfight creator himself; be nicer to people buddy!

Last updated by the developer 15 Jul 2026, 01:39 UTC.

5
playing (measured 10 Aug 2026, 21:31 UTC)
382,709
lifetime visits
66%
liked (854 👍 / 438 👎)
3,525
favourites (9.2 per 1k visits)
7 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chaingun
350 R$
Teamkill Pistol
100 R$
Blackpowder Set
70 R$
Boombox
50 R$
his greed sickens me
20 R$
Team Cap Bypass
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Double Identity · other101,120 · 94.3% win
"Help Me.."86,248 · 58.0% win
Fly in a Web · other56,101 · 47.2% win
Endless Hunger · other36,342 · 72.6% win
AIN'T NO HEADSHOT FRAUDSTER · other35,354 · 37.2% win
Echo, No! · other27,306 · 8.2% win
INVASION! · other192 · 0.00% win
The Man with the Golden Gun · other39 · 0.00% win
Difficulty Tweak · other32 · 0.00% win
No Match for Mann · other21 · 0.00% win
I Can See You · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:2266no change
14 Aug 2026, 23:1866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.