Monster Training
A Roblox experience owned by LazyGameStudios.
SimulatorENmonster collectionpet eggssimulator
Monster Training is a simulator experience created on May 10, 2025. It currently has 13 players online and 3,606,369 lifetime visits. The game holds 75,110 favorites and maintains a 98% like percentage. Players engage in racing mechanics to gain wins, purchase monsters, and open eggs for pets. Premium features and group bonuses offer statistical advantages within the simulation.
Description (written by the developer; not a statement by this register)
🔥 Welcome to Monster Training! ⚡ Get Power! 🏆 Race to gain Wins! 👾 Buy OP Monster with Wins! 🥚 Open Eggs and get Pets! 👍 Free Gifts every 10 Likes! ❤️ Like the game and join the group for 20% Power Bonus ✨ Premium Players get +10% Wins 💙 Use Code = "release" for a starting boost 💛 Thanks for playing 📌Tags: Race, Racing, Monster, Dragon, Training, Fast, Speed, Friend, Power, Fun, Simulator
Last updated by the developer 25 Jun 2026, 17:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:17 | 98 | no change |
| 14 Aug 2026, 04:16 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.