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Monster Training

Monster Training

A Roblox experience owned by LazyGameStudios.

SimulatorENmonster collectionpet eggssimulator

Monster Training is a simulator experience created on May 10, 2025. It currently has 13 players online and 3,606,369 lifetime visits. The game holds 75,110 favorites and maintains a 98% like percentage. Players engage in racing mechanics to gain wins, purchase monsters, and open eggs for pets. Premium features and group bonuses offer statistical advantages within the simulation.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Monster Training! ⚡ Get Power! 🏆 Race to gain Wins! 👾 Buy OP Monster with Wins! 🥚 Open Eggs and get Pets! 👍 Free Gifts every 10 Likes! ❤️ Like the game and join the group for 20% Power Bonus ✨ Premium Players get +10% Wins 💙 Use Code = "release" for a starting boost 💛 Thanks for playing 📌Tags: Race, Racing, Monster, Dragon, Training, Fast, Speed, Friend, Power, Fun, Simulator

Last updated by the developer 25 Jun 2026, 17:28 UTC.

13
playing (measured 10 Aug 2026, 14:19 UTC)
3,606,369
lifetime visits
98%
liked (25,888 👍 / 483 👎)
75,250
favourites (20.9 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pets Equip
799 R$
x8 Eggs Open
799 R$
Ultra Lucky
599 R$
+5 Pets Equip
399 R$
Magic Eggs
399 R$
VIP
299 R$
x3 Eggs Open
249 R$
x2 Wins
249 R$
+250 Slots
199 R$
Auto Rebirth
199 R$
x2 Power
179 R$
+3 Pets Equip
149 R$
Super Lucky
149 R$
OP Auto Clicker
79 R$
Fast Open Eggs
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,976,553 · 100.0% win
First Win! · progression1,806,698 · 100.0% win
First Hatch! · collection1,477,089 · 100.0% win
Played 15 Minutes! · progression803,358 · 67.8% win
First Rebirth! · progression472,277 · 38.2% win
Played 60 Minutes! · other235,933 · 20.4% win
Unlock World 2 · progression172,019 · 7.3% win
Unlock World 3 · progression166 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1798no change
14 Aug 2026, 04:1698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.