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(9 new classes!) RogueRealms [BETA]

(9 new classes!) RogueRealms [BETA]

A Roblox experience owned by The Basic Studs.

AdventureENco-oproguelikeclass-based

RogueRealms [BETA] is an adventure experience created on 2025-05-11. It supports 1 to 4 players in a co-op roguelike format. The game has accumulated 5,056,786 lifetime visits and 63,969 favorites. Currently, 357 users are playing. The title holds a 91% like percentage. It features over 70 classes with unique mutations.

Description (written by the developer; not a statement by this register)

🔥A co-op roguelike (1 to 4 players) where you face endless waves of enemies, growing stronger as you progress.🔥 🧬Over 70 classes, each with 3 unique mutations to unlock! 🧬 🔄 Lost connection ? Use the rejoin feature in the hub! ⚠️ The game is in BETA, expect many bugs and many features to come. Please report any bug that you find ❤️Inspired by RogueBlade, Randomly Generated Droids, Brotato, Gunfire Reborn, and Warframe 🎨Icon/Thumbnail by @TheMysticalSarene and @OutThereArtistOta 🎵Music (used in the trailer) by @madantes (Youtube)

Last updated by the developer 25 Aug 2026, 06:03 UTC.

85
playing (measured 25 Aug 2026, 08:50 UTC)
5,190,506
lifetime visits
91%
liked (22,508 👍 / 2,092 👎)
67,049
favourites (12.9 per 1k visits)
11 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8537523010 August 202625 August 2026
86 measurements spanning 15 days, net -290. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–419 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 86
Measured (UTC)PlayersChange
25 Aug 2026, 08:5085-21
25 Aug 2026, 07:50106-9
25 Aug 2026, 06:50115+5
25 Aug 2026, 05:50110-31
25 Aug 2026, 04:50141+4
25 Aug 2026, 03:50137-10
25 Aug 2026, 02:50147-24
25 Aug 2026, 01:50171-13
25 Aug 2026, 00:50184-3
24 Aug 2026, 23:50187-11
24 Aug 2026, 22:50198-23
24 Aug 2026, 21:50221+30
24 Aug 2026, 20:50191+34
24 Aug 2026, 19:50157-17
24 Aug 2026, 18:50174+8
24 Aug 2026, 17:50166-17
24 Aug 2026, 16:50183+10
24 Aug 2026, 15:50173-11
24 Aug 2026, 14:50184-9
24 Aug 2026, 13:50193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Mutations
5,950 R$
Unlock All Classes
3,950 R$
2x RogueBux
750 R$
Vip
500 R$
Be your Own Character
195 R$
Mega Party
145 R$
Emote pack
135 R$
Vortex Kill Effect
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 1 wave · progression583,696 · 21.4% win
Zoologist · other312,313 · 13.6% win
Survive 25 waves · progression212,998 · 6.0% win
Untouchable · other84,192 · 3.3% win
Survive 50 waves · progression82,695 · 3.1% win
Pirate · other81,884 · 3.3% win
Devil · other60,509 · 2.0% win
Sk8r · other55,570 · 2.4% win
Alchemist · other52,414 · 1.8% win
Snowman · other50,500 · 2.7% win
Bard · other44,135 · 1.6% win
Necromancer · other37,026 · 1.8% win
Survive 100 waves · progression31,783 · 1.3% win
??? · other28,486 · 2.4% win
Nobility · other28,134 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 20263 September 2026
87 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 87
Measured (UTC)% likedChange
3 Sept 2026, 01:4791no change
25 Aug 2026, 08:5091no change
25 Aug 2026, 07:5091no change
25 Aug 2026, 06:5091no change
25 Aug 2026, 05:5091no change
25 Aug 2026, 04:5091no change
25 Aug 2026, 03:5091no change
25 Aug 2026, 02:5091no change
25 Aug 2026, 01:5091no change
25 Aug 2026, 00:5091no change
24 Aug 2026, 23:5091no change
24 Aug 2026, 22:5091no change
24 Aug 2026, 21:5091no change
24 Aug 2026, 20:5091no change
24 Aug 2026, 19:5091no change
24 Aug 2026, 18:5091no change
24 Aug 2026, 17:5091no change
24 Aug 2026, 16:5091no change
24 Aug 2026, 15:5091no change
24 Aug 2026, 14:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.