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Climb and Glide

Climb and Glide

A Roblox experience owned by TrendChase Studios.

SimulatorENtower climbingpet hatchingoffline earnings

Climb and Glide is a simulator experience created on May 20, 2025. It has accumulated 9,142,308 lifetime visits and 470,998 favorites. Currently, 24 users are playing. The experience holds a 95% like percentage. Tags include climbing, jumping, gliding, pets, and wings.

Description (written by the developer; not a statement by this register)

⚡ TOWER CLIMBING ADVENTURE! ⚡ 🧗‍♂️ Climb higher and higher! 🪶 Upgrade wings for ultimate speed! 🔝 Reach the top to win! 🗺️ Unlock amazing new zones! 🥚 Hatch pets for MEGA cash boosts! 💰 💰EARN CASH OFFLINE!💰 Tags: Climb, Jump, Glide, Pets, Cool, Fun, Simulator, Wings

Last updated by the developer 6 Mar 2026, 10:51 UTC.

24
playing (measured 10 Aug 2026, 16:02 UTC)
9,142,308
lifetime visits
95%
liked (15,885 👍 / 885 👎)
472,562
favourites (51.7 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+ 5 Equip
499 R$
Super Luck
349 R$
+ 3 Equip
299 R$
2x Speed
199 R$
Luck
199 R$
x2 Luck
199 R$
2x Cash
149 R$
x2 Wins
149 R$
ButterFly Family
99 R$
Mech Wings
79 R$
+ 20 Storage
79 R$
Starter Bundle
39 R$
Tix Wings
39 R$
Auto Hatch
39 R$
Triple Hatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🗼 IFell Tower · progression4,894,781 · 100.0% win
🏢 Empire State Building · other348,687 · 13.7% win
🏭 Burger Khalifa · other6,719 · 0.50% win
Pisa Tower · other2,259 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0095no change
23 Aug 2026, 20:5395no change
13 Aug 2026, 20:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.