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[🌎W3] Obby But You're Cursed

[🌎W3] Obby But You're Cursed

A Roblox experience owned by Obby But Studio.

ObbyENcursesdifficulty modesobstacle course

[🌎W3] Obby But You're Cursed is an obby experience created on 2025-05-21. It currently has 634 players. The title has accumulated 88,900,883 lifetime visits and 5,841,985 favorites. User engagement metrics show a 76% like percentage. The game features weekly curse updates across three difficulty modes.

Description (written by the developer; not a statement by this register)

❗NEW CURSES EVERY WEEK! Welcome to Obby But Your Cursed! It's a normal obby, but with a unique twist... you are cursed! You will randomly be cursed to make the stages harder! 😊Easy Mode: 1 Curse 😓Hard Mode: 2 Curses! 😈Chaos Mode: 3 Curses!! This is really hard lol 🌎WORLD THREE out now! Please leave a like and join our group to support us! ❤️ 🛠️If you encounter any bugs or have feedback, please let us know in the group. Programming: @ponda245

Last updated by the developer 28 Aug 2026, 16:53 UTC.

93
playing (measured 31 Aug 2026, 04:50 UTC)
89,639,868
lifetime visits
76%
liked (32,414 👍 / 10,293 👎)
5,888,757
favourites (65.7 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9353331310 August 202631 August 2026
226 measurements spanning 21 days, net -440. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–599 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 226
Measured (UTC)PlayersChange
31 Aug 2026, 04:5093-11
31 Aug 2026, 03:50104-17
31 Aug 2026, 02:50121-36
31 Aug 2026, 01:50157-12
31 Aug 2026, 00:50169-32
30 Aug 2026, 23:50201-17
30 Aug 2026, 22:50218-15
30 Aug 2026, 21:50233-27
30 Aug 2026, 20:50260-6
30 Aug 2026, 19:50266-48
30 Aug 2026, 18:50314+7
30 Aug 2026, 17:50307+7
30 Aug 2026, 16:50300-9
30 Aug 2026, 15:50309+53
30 Aug 2026, 14:50256+13
30 Aug 2026, 13:50243-11
30 Aug 2026, 12:50254+27
30 Aug 2026, 11:50227-15
30 Aug 2026, 10:50242+32
30 Aug 2026, 09:50210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN OP
1,999 R$
Rainbow Carpet [PERMANENT]
499 R$
[OP] ROCKET LAUNCHER!
499 R$
Morph Raygun
399 R$
Flying Cloud [PERMANENT]
399 R$
DISABLE CURSES Button
399 R$
HD Admin
349 R$
INFINITE Curse Rerolls
299 R$
NEON Star Gun
249 R$
Rainbow Unicorn Sword
199 R$
Slap Hand
199 R$
VIP
199 R$
Gravity Coil [PERMANENT]
79 R$
Speed Coil [PERMANENT]
59 R$
Rainbow Morph
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome42,966,000 · 100.0% win
Stage 5! · progression37,085,309 · 100.0% win
Stage 10! · progression34,481,455 · 100.0% win
Stage 15 · progression32,288,325 · 100.0% win
Stage 20! · progression29,357,528 · 100.0% win
Stage 25! · progression27,461,460 · 100.0% win
Stage 30! · progression24,406,610 · 97.6% win
Stage 35! · progression21,382,666 · 82.6% win
Stage 40! · progression19,831,987 · 76.3% win
Stage 45! · progression18,120,119 · 69.9% win
Easy Mode Win! · progression16,190,596 · 63.0% win
Hard Mode Win! · progression3,986,842 · 14.6% win
Chaos Mode! · other1,674,699 · 6.4% win
Welcome to World 2! · progression1,081,091 · 5.8% win
World 2 Win! · progression419,316 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7621 August 20262 September 2026
226 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 226
Measured (UTC)% likedChange
2 Sept 2026, 13:2376no change
31 Aug 2026, 04:5076no change
31 Aug 2026, 03:5076no change
31 Aug 2026, 02:5076no change
31 Aug 2026, 01:5076no change
31 Aug 2026, 00:5076no change
30 Aug 2026, 23:5076no change
30 Aug 2026, 22:5076no change
30 Aug 2026, 21:5076no change
30 Aug 2026, 20:5076no change
30 Aug 2026, 19:5076no change
30 Aug 2026, 18:5076no change
30 Aug 2026, 17:5076no change
30 Aug 2026, 16:5076no change
30 Aug 2026, 15:5076no change
30 Aug 2026, 14:5076no change
30 Aug 2026, 13:5076no change
30 Aug 2026, 12:5076no change
30 Aug 2026, 11:5076no change
30 Aug 2026, 10:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.