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[BAGU] Pinoy Relapse Tower

[BAGU] Pinoy Relapse Tower

A Roblox experience owned by No CCU Games.

ObbyENemotional narrativeaudio-driven explorationtower obby

[BAGU] Pinoy Relapse Tower is an obby experience created on 2025-05-25. It has accumulated 32,845,601 lifetime visits and 30,377 favorites. Currently, 228 users are playing. The experience holds a 95% like percentage. The description highlights sound-driven exploration and a lonely atmosphere.

Description (written by the developer; not a statement by this register)

Relapse Sometimes, silence is the loudest sound. Credits: @Willtalks 🎧More relapse Songs Coming Soon! Finish the tower and trying to move on Relapse is a quiet, emotional experience about isolation, memory, and the sounds we can’t forget. You walk alone through an empty world, guided only by faint echoes, distant music, and your own thoughts. No jumpscares—just a deep feeling of being lost... and maybe trying to be found. 🎧 Sound-driven exploration – Follow subtle audio cues and ambient music to uncover hidden memories. 🌌 Lonely atmosphere – A still, beautiful world where silence speaks volumes. 🕊 Emotionally immersive – Designed to evoke feelings of solitude, reflection, and melancholy. 🔁 Loop-like experience – Things change each time, but the feeling remains. TAGS: #TOWER #PINOY #OBBY #PHILIPPINES #FILIPINO #SLAP #PARKOUR #TAGALOG #PinoyRelapseTower Credits : Specteddev / Translation.Idea

Last updated by the developer 9 Aug 2026, 19:46 UTC.

24
playing (measured 21 Aug 2026, 20:54 UTC)
32,975,516
lifetime visits
95%
liked (17,971 👍 / 861 👎)
30,889
favourites (0.9 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

24187105.510 August 2026 — 187 players21 August 2026 — 24 players10 August 202621 August 2026
2 measurements spanning 11 days, net -163. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5424-163
10 Aug 2026, 14:09187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner
1,999 R$
Godly slap
399 R$
Godly slap
179 R$
Flying carpet
125 R$
Slap
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tara Relapse? · other10,966,959 · 98.2% win
Nanalo :( · other3,841 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2295no change
23 Aug 2026, 15:1595no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.