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Squid Game Fighting

Squid Game Fighting

A Roblox experience owned by Army Squid.

SimulatorENSquid Game IPSimulatorPvP Fighting

Squid Game Fighting is a simulator experience created on 2025-05-27. It has accumulated 4,611,647 lifetime visits and 282,090 favorites. The title holds a 98% like percentage. Currently, zero users are playing. The game features mechanics involving warrior rolls, leveling, and battles for rewards.

Description (written by the developer; not a statement by this register)

Welcome to Squid Game Fighting! UPDATES EVERY SATURDAY! ⚔️ Roll for stronger Warriors! 🧬 Level up for more power! 🏆 Battle for Wins & Diamonds! PREMIUM PLAYERS GET +10 LUCK! 🍀 Tags: Squid Game, Frontman, Dalgona, Red Light Green Light, Glass Bridge, Tug of War, Squid Soldier, Brainrot, Cute, Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding, Memes, Brainrot, Simulator

Last updated by the developer 2 Aug 2025, 12:54 UTC.

0
playing (measured 10 Aug 2026, 15:33 UTC)
4,611,647
lifetime visits
98%
liked (32,631 👍 / 686 👎)
282,079
favourites (61.2 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,199 R$
Tripple Roll
999 R$
VIP
749 R$
Mega Lucky
349 R$
Double XP
299 R$
Double Roll
299 R$
Double Wins
249 R$
Fast Roll
199 R$
Lucky
149 R$
Mini Roll Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,571,628 · 0.00% win
Defeated Masked Enforcer · progression1,850,493 · 0.00% win
Defeated Motion Doll · progression913,525 · 0.00% win
Defeated Deer VIP · other512,420 · 0.00% win
Defeated Dalgona Monster · progression159,685 · 0.00% win
Defeated The Overseer · progression96,037 · 0.00% win
Defeat Signal Boy · progression60,505 · 0.00% win
Defeat Zombie Overseer · progression55,775 · 0.00% win
Defeat SuperHero Overseer · progression33,721 · 0.00% win
Defeat Mecha-DollX · progression17,084 · 0.00% win
Defeat VIP Minotaur · progression153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1898no change
14 Aug 2026, 02:1798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.