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Escape the Entity

Escape the Entity

A Roblox experience owned by Game Name..

HorrorENBackroomsHorrorAsymmetric Multiplayer

Escape the Entity is a horror game created on 2025-05-27. It supports up to 11 players in a survival multiplayer setting within the backrooms. The experience has recorded 2,043,039 lifetime visits and 3,986 favorites. Currently, 13 users are playing. The game holds a 70% like percentage.

Description (written by the developer; not a statement by this register)

Escape the Entity is a survival multiplayer game taking place in the backrooms where up to 11 players face an Entity and must work together to make it out alive. 💡 Work together to restore power to the exits, before it's too late and the Entity catches up with you. 💀 Be the Entity, use your powers, and extinguish their hope at survival... Do not let them get away alive. 🗺️ Navigate the backrooms and use the environment to your advantage, or as the Entity: tear it to shreds. ⚠️ This game contains loud sounds, flashing lights, and jump scares! 🎧 Headphones are recommended for the best experience. Tags: Backrooms, Horror, Scary, Survival, Weapons, Smiler, Pool Rooms, Dreamcore, Nextbots, Escape, Prison, SCP, Monster, Dead by Daylight, Killer, Maze,

Last updated by the developer 17 Feb 2026, 23:52 UTC.

13
playing (measured 10 Aug 2026, 14:03 UTC)
2,043,039
lifetime visits
70%
liked (838 👍 / 358 👎)
4,073
favourites (2.0 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
599 R$
Super Luck
399 R$
Extra Luck
249 R$
Multi Chest
199 R$
Auto Open
99 R$
Flashlight
49 R$
Glowstick
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome970,425 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0570no change
24 Aug 2026, 09:2070no change
14 Aug 2026, 09:1970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.