Disaster Janitor 🧽
A Roblox experience owned by A Contaminated Studio.
SimulatorENcleaning simulationphysics-basedprocedural generation
Disaster Janitor is a simulator experience created on 2025-05-28. It has 47,334,346 lifetime visits, 190,226 favorites, and a 91% like percentage. Currently, 364 users are playing. The game involves cleaning tasks and pest management within a procedurally generated environment.
Description (written by the developer; not a statement by this register)
Grab your mop and suit up as a disaster janitor! How to play • Equip a mop, or any tool in your inventory. • Scrub splatters and graffiti, place waste in bins, incinerate waste for money, use money to purchase locker tools. • Contamination rises nonstop! Pest hits spike it, so keep it low. • Handle pests carefully! Pests and pathogens can wake, and crawlers lurk. Use weapons to take them out. Epic Features • Procedurally generated placement of waste and other content. Every shift is different. • Physics-based content (yes, the mop bristles flop) ⚠️ This is an alpha game: Bugs are normal. Found a bug? Drop it in the Disaster Janitor server. ⚠️ Exploits lead to a permanent ban, including bans on any detected ALT accounts.
Last updated by the developer 24 Aug 2026, 05:55 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 02:50 | 93 | -42 |
| 1 Sept 2026, 01:50 | 135 | -33 |
| 1 Sept 2026, 00:50 | 168 | -21 |
| 31 Aug 2026, 23:50 | 189 | +50 |
| 31 Aug 2026, 22:50 | 139 | no change |
| 31 Aug 2026, 21:50 | 139 | -24 |
| 31 Aug 2026, 20:50 | 163 | +3 |
| 31 Aug 2026, 19:50 | 160 | -17 |
| 31 Aug 2026, 18:50 | 177 | -24 |
| 31 Aug 2026, 17:50 | 201 | -1 |
| 31 Aug 2026, 16:50 | 202 | -4 |
| 31 Aug 2026, 15:50 | 206 | +8 |
| 31 Aug 2026, 14:50 | 198 | -56 |
| 31 Aug 2026, 13:50 | 254 | +15 |
| 31 Aug 2026, 12:50 | 239 | -1 |
| 31 Aug 2026, 11:50 | 240 | +34 |
| 31 Aug 2026, 10:50 | 206 | +17 |
| 31 Aug 2026, 09:50 | 189 | -12 |
| 31 Aug 2026, 08:50 | 201 | +26 |
| 31 Aug 2026, 07:50 | 175 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:31 | 91 | no change |
| 1 Sept 2026, 02:50 | 91 | no change |
| 1 Sept 2026, 01:50 | 91 | no change |
| 1 Sept 2026, 00:50 | 91 | no change |
| 31 Aug 2026, 23:50 | 91 | no change |
| 31 Aug 2026, 22:50 | 91 | no change |
| 31 Aug 2026, 21:50 | 91 | no change |
| 31 Aug 2026, 20:50 | 91 | no change |
| 31 Aug 2026, 19:50 | 91 | no change |
| 31 Aug 2026, 18:50 | 91 | no change |
| 31 Aug 2026, 17:50 | 91 | no change |
| 31 Aug 2026, 16:50 | 91 | no change |
| 31 Aug 2026, 15:50 | 91 | no change |
| 31 Aug 2026, 14:50 | 91 | no change |
| 31 Aug 2026, 13:50 | 91 | no change |
| 31 Aug 2026, 12:50 | 91 | no change |
| 31 Aug 2026, 11:50 | 91 | no change |
| 31 Aug 2026, 10:50 | 91 | no change |
| 31 Aug 2026, 09:50 | 91 | no change |
| 31 Aug 2026, 08:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.