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[⛩️ SUKUNA] Jujutsu: Zero

[⛩️ SUKUNA] Jujutsu: Zero

A Roblox experience owned by Studio Resonance.

AdventureENanimeactionrpg

Cursed spirits, sorcerers and cursed techniques form the theme of Jujutsu: Zero, an adventure game dating from 2024. The page shows 7,207 players online, 128,361,742 lifetime visits, 209,628 favorites and a like ratio of 95 percent.

Description (written by the developer; not a statement by this register)

⚔️ [Welcome to Jujutsu: Zero] Roam the vast world of jujutsu, discover valuable cursed objects and hone your cursed techniques to the top. Defeat cursed spirits, sorcerers and alike as you progress. ⛩️[BETA UPDATE - BALANCES + FIXES] - Massive CT Buffs: Shrine, Limitless, and ALL Special Grades! - Gear Drop rates heavily increased - Overworld Raid Crate drops buffed - Guidebook Rewards Increased - Performance Optimizations & More! Code: CTBUFFS for 1000 Cursed Crystals, 10000 Lumens, and 50 Clan Rolls ⭐ WEEKENDS: X2 CLANS & 30% LUCK ! 👍 [LIKE CODES] 200KLIKES for 5k Lumens + 500 Crystals + 50 Rolls. NEXT CODE AT 210K LIKES 🔑 [GROUP] Join the group for FUTURE PERKS: https://www.roblox.com/communities/35150553 ⚠️[FAQ] This is a BETA of the game, data will not reset. Please note that bugs are EXPECTED due to this being a beta. ❓[Devices] Available for all devices!

Last updated by the developer 24 Oct 2026, 11:01 UTC.

4,625
playing (measured 24 Oct 2026, 12:50 UTC)
130,954,789
lifetime visits
95%
liked (225,828 👍 / 11,218 👎)
217,143
favourites (1.7 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,01625,01014,0134,6253 October 202624 October 2026
500 measurements spanning 21 days, net -6,640. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
24 Oct 2026, 12:504,625+391
24 Oct 2026, 11:504,234+101
24 Oct 2026, 10:504,133+189
24 Oct 2026, 09:503,944+186
24 Oct 2026, 08:503,758+76
24 Oct 2026, 07:503,682+88
24 Oct 2026, 06:503,594+42
24 Oct 2026, 05:503,552+139
24 Oct 2026, 04:503,413+64
24 Oct 2026, 03:503,349-91
24 Oct 2026, 02:503,440+4
24 Oct 2026, 01:503,436+89
24 Oct 2026, 00:503,347+62
23 Oct 2026, 23:503,285+120
23 Oct 2026, 22:503,165-48
23 Oct 2026, 21:503,213-684
23 Oct 2026, 20:503,897+369
23 Oct 2026, 19:503,528-130
23 Oct 2026, 18:503,658-15
23 Oct 2026, 17:503,673first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Grade Notifier
1,999 R$
PITY Booster
1,499 R$
Ultra Lucky
799 R$
XP Boost
599 R$
Mastery Boost
599 R$
Yen Boost
399 R$
Auto Clan Roll
399 R$
Bigger Clan Bag
299 R$
Supporter
199 R$
Lucky
199 R$
Fast Clan Reroll
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome11,923,830 · 41.8% win
Played Jujutsu: Zero · welcome10,205,322 · 42.6% win
Reached Grade 3 · progression1,122,241 · 2.3% win
Reached Grade 2 · progression916,714 · 1.8% win
Reached Grade 1 · progression791,774 · 1.6% win
Reached Special Grade · progression656,883 · 1.4% win
Jack of One Trade · other426,002 · 1.5% win
Reached Level 150 · progression273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202624 October 2026
1515 measurements spanning 64 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1515
Measured (UTC)% likedChange
24 Oct 2026, 12:5095no change
24 Oct 2026, 11:5095no change
24 Oct 2026, 10:5095no change
24 Oct 2026, 09:5095no change
24 Oct 2026, 08:5095no change
24 Oct 2026, 07:5095no change
24 Oct 2026, 06:5095no change
24 Oct 2026, 05:5095no change
24 Oct 2026, 04:5095no change
24 Oct 2026, 03:5095no change
24 Oct 2026, 02:5095no change
24 Oct 2026, 01:5095no change
24 Oct 2026, 00:5095no change
23 Oct 2026, 23:5095no change
23 Oct 2026, 22:5095no change
23 Oct 2026, 21:5095no change
23 Oct 2026, 20:5095no change
23 Oct 2026, 19:5095no change
23 Oct 2026, 18:5095no change
23 Oct 2026, 17:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,304,950
YouTube views across 24 matched videos

Most-viewed match: “Fastest Way To Get Cursed Flesh + Cursed Fingers (Shrine Domain) | Jujutsu Zero”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 13 Oct 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.