[⛩️ SUKUNA] Jujutsu: Zero
A Roblox experience owned by Studio Resonance.
AdventureENanimeactionrpg
[⛩️ SUKUNA] Jujutsu: Zero is an adventure experience created on 2024-11-04. It records 9,551 concurrent players, 106,568,291 lifetime visits, 182,253 favorites, and a 95% like percentage.
Description (written by the developer; not a statement by this register)
⚔️ [Welcome to Jujutsu: Zero] Roam the vast world of jujutsu, discover valuable cursed objects and hone your cursed techniques to the top. Defeat cursed spirits, sorcerers and alike as you progress. ⛩️[BETA UPDATE - BALANCES + FIXES] - Massive CT Buffs: Shrine, Limitless, and ALL Special Grades! - Gear Drop rates heavily increased - Overworld Raid Crate drops buffed - Guidebook Rewards Increased - Performance Optimizations & More! Code: CTBUFFS for 1000 Cursed Crystals, 10000 Lumens, and 50 Clan Rolls ⭐ WEEKENDS: X2 CLANS & 30% LUCK ! 👍 [LIKE CODES] 200KLIKES for 5k Lumens + 500 Crystals + 50 Rolls. NEXT CODE AT 210K LIKES 🔑 [GROUP] Join the group for FUTURE PERKS: https://www.roblox.com/communities/35150553 ⚠️[FAQ] This is a BETA of the game, data will not reset. Please note that bugs are EXPECTED due to this being a beta. ❓[Devices] Available for all devices!
Last updated by the developer 3 Sept 2026, 04:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 12:50 | 7,851 | +409 |
| 3 Sept 2026, 11:50 | 7,442 | +880 |
| 3 Sept 2026, 07:50 | 6,562 | +63 |
| 3 Sept 2026, 06:50 | 6,499 | +66 |
| 3 Sept 2026, 05:50 | 6,433 | -49 |
| 3 Sept 2026, 04:50 | 6,482 | -222 |
| 3 Sept 2026, 03:50 | 6,704 | -361 |
| 3 Sept 2026, 02:50 | 7,065 | -378 |
| 3 Sept 2026, 01:50 | 7,443 | -228 |
| 3 Sept 2026, 00:50 | 7,671 | -311 |
| 2 Sept 2026, 23:50 | 7,982 | -105 |
| 2 Sept 2026, 22:50 | 8,087 | -133 |
| 2 Sept 2026, 21:50 | 8,220 | +155 |
| 2 Sept 2026, 20:50 | 8,065 | -33 |
| 2 Sept 2026, 19:50 | 8,098 | +42 |
| 2 Sept 2026, 18:50 | 8,056 | -390 |
| 2 Sept 2026, 17:50 | 8,446 | -15 |
| 2 Sept 2026, 16:50 | 8,461 | -151 |
| 2 Sept 2026, 15:50 | 8,612 | -128 |
| 2 Sept 2026, 14:50 | 8,740 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top trending | Change |
|---|---|---|
| 3 Sept 2026, 13:25 | 75 | no change |
| 3 Sept 2026, 12:25 | 75 | no change |
| 3 Sept 2026, 11:25 | 75 | +18 |
| 3 Sept 2026, 07:25 | 57 | -12 |
| 3 Sept 2026, 06:25 | 69 | -10 |
| 3 Sept 2026, 05:25 | 79 | no change |
| 3 Sept 2026, 04:25 | 79 | -2 |
| 3 Sept 2026, 03:25 | 81 | no change |
| 3 Sept 2026, 02:25 | 81 | no change |
| 3 Sept 2026, 01:25 | 81 | +4 |
| 3 Sept 2026, 00:25 | 77 | +1 |
| 2 Sept 2026, 23:25 | 76 | +10 |
| 2 Sept 2026, 22:25 | 66 | no change |
| 2 Sept 2026, 21:25 | 66 | +3 |
| 2 Sept 2026, 20:25 | 63 | -11 |
| 2 Sept 2026, 19:25 | 74 | +2 |
| 2 Sept 2026, 18:25 | 72 | +4 |
| 2 Sept 2026, 17:25 | 68 | no change |
| 2 Sept 2026, 16:25 | 68 | -4 |
| 2 Sept 2026, 15:25 | 72 | first reading |
Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:50 | 95 | no change |
| 3 Sept 2026, 11:50 | 95 | no change |
| 3 Sept 2026, 07:50 | 95 | no change |
| 3 Sept 2026, 06:50 | 95 | no change |
| 3 Sept 2026, 05:50 | 95 | no change |
| 3 Sept 2026, 04:50 | 95 | no change |
| 3 Sept 2026, 03:50 | 95 | no change |
| 3 Sept 2026, 02:50 | 95 | no change |
| 3 Sept 2026, 01:50 | 95 | no change |
| 3 Sept 2026, 00:50 | 95 | no change |
| 2 Sept 2026, 23:50 | 95 | no change |
| 2 Sept 2026, 22:50 | 95 | no change |
| 2 Sept 2026, 21:50 | 95 | no change |
| 2 Sept 2026, 20:50 | 95 | no change |
| 2 Sept 2026, 19:50 | 95 | no change |
| 2 Sept 2026, 18:50 | 95 | no change |
| 2 Sept 2026, 17:50 | 95 | no change |
| 2 Sept 2026, 16:50 | 95 | no change |
| 2 Sept 2026, 15:50 | 95 | no change |
| 2 Sept 2026, 14:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.