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[⛩️ SUKUNA] Jujutsu: Zero

[⛩️ SUKUNA] Jujutsu: Zero

A Roblox experience owned by Studio Resonance.

AdventureENanimeactionrpg

[⛩️ SUKUNA] Jujutsu: Zero is an adventure experience created on 2024-11-04. It records 9,551 concurrent players, 106,568,291 lifetime visits, 182,253 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚔️ [Welcome to Jujutsu: Zero] Roam the vast world of jujutsu, discover valuable cursed objects and hone your cursed techniques to the top. Defeat cursed spirits, sorcerers and alike as you progress. ⛩️[BETA UPDATE - BALANCES + FIXES] - Massive CT Buffs: Shrine, Limitless, and ALL Special Grades! - Gear Drop rates heavily increased - Overworld Raid Crate drops buffed - Guidebook Rewards Increased - Performance Optimizations & More! Code: CTBUFFS for 1000 Cursed Crystals, 10000 Lumens, and 50 Clan Rolls ⭐ WEEKENDS: X2 CLANS & 30% LUCK ! 👍 [LIKE CODES] 200KLIKES for 5k Lumens + 500 Crystals + 50 Rolls. NEXT CODE AT 210K LIKES 🔑 [GROUP] Join the group for FUTURE PERKS: https://www.roblox.com/communities/35150553 ⚠️[FAQ] This is a BETA of the game, data will not reset. Please note that bugs are EXPECTED due to this being a beta. ❓[Devices] Available for all devices!

Last updated by the developer 3 Sept 2026, 04:57 UTC.

7,851
playing (measured 3 Sept 2026, 12:50 UTC)
114,627,705
lifetime visits
95%
liked (212,837 👍 / 10,270 👎)
194,363
favourites (1.7 per 1k visits)
4 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,35830,34117,849.57,85110 August 20263 September 2026
303 measurements spanning 24 days, net -2,798. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,611–34,088 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 303
Measured (UTC)PlayersChange
3 Sept 2026, 12:507,851+409
3 Sept 2026, 11:507,442+880
3 Sept 2026, 07:506,562+63
3 Sept 2026, 06:506,499+66
3 Sept 2026, 05:506,433-49
3 Sept 2026, 04:506,482-222
3 Sept 2026, 03:506,704-361
3 Sept 2026, 02:507,065-378
3 Sept 2026, 01:507,443-228
3 Sept 2026, 00:507,671-311
2 Sept 2026, 23:507,982-105
2 Sept 2026, 22:508,087-133
2 Sept 2026, 21:508,220+155
2 Sept 2026, 20:508,065-33
2 Sept 2026, 19:508,098+42
2 Sept 2026, 18:508,056-390
2 Sept 2026, 17:508,446-15
2 Sept 2026, 16:508,461-151
2 Sept 2026, 15:508,612-128
2 Sept 2026, 14:508,740first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#75 Top trending

Growth

5581687529 August 20263 September 2026
109 measurements spanning 5 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–85 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 109
Measured (UTC)Rank on Top trendingChange
3 Sept 2026, 13:2575no change
3 Sept 2026, 12:2575no change
3 Sept 2026, 11:2575+18
3 Sept 2026, 07:2557-12
3 Sept 2026, 06:2569-10
3 Sept 2026, 05:2579no change
3 Sept 2026, 04:2579-2
3 Sept 2026, 03:2581no change
3 Sept 2026, 02:2581no change
3 Sept 2026, 01:2581+4
3 Sept 2026, 00:2577+1
2 Sept 2026, 23:2576+10
2 Sept 2026, 22:2566no change
2 Sept 2026, 21:2566+3
2 Sept 2026, 20:2563-11
2 Sept 2026, 19:2574+2
2 Sept 2026, 18:2572+4
2 Sept 2026, 17:2568no change
2 Sept 2026, 16:2568-4
2 Sept 2026, 15:2572first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Special Grade Notifier
1,999 R$
Lucky Booster
1,499 R$
Ultra Lucky
799 R$
Mastery Boost
599 R$
XP Boost
599 R$
Auto Clan Roll
399 R$
Yen Boost
399 R$
Bigger Clan Bag
299 R$
Lucky
199 R$
Supporter
199 R$
Fast Clan Reroll
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome10,650,469 · 27.7% win
Played Jujutsu: Zero · welcome8,897,465 · 28.8% win
Reached Grade 3 · progression1,021,004 · 2.8% win
Reached Grade 2 · progression833,555 · 2.4% win
Reached Grade 1 · progression716,919 · 2.1% win
Reached Special Grade · progression586,420 · 2.0% win
Jack of One Trade · other340,479 · 3.0% win
Reached Level 150 · progression273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20263 September 2026
304 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 304
Measured (UTC)% likedChange
3 Sept 2026, 12:5095no change
3 Sept 2026, 11:5095no change
3 Sept 2026, 07:5095no change
3 Sept 2026, 06:5095no change
3 Sept 2026, 05:5095no change
3 Sept 2026, 04:5095no change
3 Sept 2026, 03:5095no change
3 Sept 2026, 02:5095no change
3 Sept 2026, 01:5095no change
3 Sept 2026, 00:5095no change
2 Sept 2026, 23:5095no change
2 Sept 2026, 22:5095no change
2 Sept 2026, 21:5095no change
2 Sept 2026, 20:5095no change
2 Sept 2026, 19:5095no change
2 Sept 2026, 18:5095no change
2 Sept 2026, 17:5095no change
2 Sept 2026, 16:5095no change
2 Sept 2026, 15:5095no change
2 Sept 2026, 14:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.