Grow a Country
A Roblox experience owned by Gameworlds Studios.
TycoonENcity builderidle mechanicsoffline progress
Grow a Country is a tycoon experience created on 2025-05-30. It has accumulated 10,559,185 lifetime visits and 11,528 favorites. Currently, one user is playing. The game holds a 70% like percentage. The description highlights offline growth mechanics and building progression from an empty plot to a bustling country.
Description (written by the developer; not a statement by this register)
🌟Welcome to Grow A Country!🌟 Are you ready to build you dream country? Start from an empty plot, place buildings and watch them grow into a bustling country! 🌆How to Build? 🔥Buy a Building from the shop! 🔨Watch your workers while they build! 💰Make money – Buildings make money even offline! Stay tuned for more updates!🙌 Can you make it to the top? 🎪Key Features ⏳Offline Growth: Your country keeps thriving while you’re away! 🚀Start now—grow a world-class country!
Last updated by the developer 7 Jul 2026, 08:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:03 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 20:01 | 70 | no change |
| 13 Aug 2026, 20:00 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.