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[UPD] Steal A Deadly Rails

[UPD] Steal A Deadly Rails

A Roblox experience owned by ONE BOUND STUDIO.

AdventureENstealthcollectionPvP

[UPD] Steal A Deadly Rails is an adventure experience created on 2025-06-04. It has accumulated 101,845,703 lifetime visits and 99,315 favorites. Currently, 31 users are playing. The game holds a 96% like percentage. Players collect mobs, earn Bounds, and defend stashes within this Roblox experience.

Description (written by the developer; not a statement by this register)

Made by the biggest fans of Dead Rails Big shout out to RiccoMiller!!! Game Update Log 🌟 - 🐉 NEW LIMITED MOBS! - 🔄 2 NEW Rebirths! - 🧪 Potion Dealer! [OP Mutation Potions ...] 🎭 Welcome to Steal a Deadly Rails 🎭 💀 Collect powerful mobs and earn Bounds! 🧠 Defend your stash from other players! 👣 Sneak into enemy bases and steal their mobs! [How to Play] • Buy mobs that appear through the tunnel • Add them to your collection to generate Bounds • Visit other players to see their mob stash • Steal rare mobs and dominate the leaderboard!

Last updated by the developer 9 Oct 2025, 16:07 UTC.

31
playing (measured 10 Aug 2026, 14:06 UTC)
101,845,703
lifetime visits
96%
liked (255,223 👍 / 10,564 👎)
99,760
favourites (1.0 per 1k visits)
4 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0625first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,999 R$
Invisible Cape
799 R$
x2 Money
249 R$
x2 Speed
199 R$
+2 Slots
199 R$
Auto Collect
79 R$
x2 Offline Max
79 R$
Intrusion Alarm
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

4 Rebirths · progression915,232 · 2.9% win
10 Steals · collection268,743 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 13:2296no change
22 Sept 2026, 13:2196no change
12 Sept 2026, 13:1996no change
2 Sept 2026, 13:1796no change
23 Aug 2026, 13:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.