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Squid Jump Rope Tower [2 Player obby]

Squid Jump Rope Tower [2 Player obby]

A Roblox experience owned by WithYou Tower.

ObbyENSquid Game2 Player Co-opTower Obby

Squid Jump Rope Tower [2 Player obby] is an obby experience created on 2025-06-05. It currently has 254 players online. The experience has accumulated 42,414,198 lifetime visits and 1,570,990 favorites. The like percentage stands at 46 percent. The description indicates single-player mode availability and cooperative gameplay mechanics involving traffic light signals.

Description (written by the developer; not a statement by this register)

🌟Single player mode is now online! You can enjoy it even alone!🌟 🎉When the like rate reaches 90%, all players can experience GUARD for free once. 🎮 Compete with friends, cause chaos, and fight your way to the top! 🖐️ Watch out for trolls! 👬You and your friend have joined Season 3 of the 🦑 Squid Game, where you’re ⛓️chained together and must cooperate to reach the finish line! Pay attention to the traffic 🚦light signals—stop moving when it’s 🏮 red, or you’ll be eliminated! 🎁 LIKE AND JOIN THE GROUP FOR A FREE REVIVE 🎁 🌟NEW CODE🌟 "HelloSquid" "Squid10K" Next big code at 1000 likes! 👍 🛠️If you encounter any issues during the game, or if there's anything in the game that makes you feel dissatisfied, please leave us a message. We will reward you if your feedback is adopted.👍 tags:squid game,Jump Rope,slap tower,troll tower,obby,obby 2 player,tower,tower obby,squid,easy tower, easy obby, hard tower, hard obby,chained together,troll

Last updated by the developer 5 Apr 2026, 04:36 UTC.

90
playing (measured 24 Aug 2026, 04:50 UTC)
42,669,997
lifetime visits
46%
liked (1,432 👍 / 1,689 👎)
1,626,851
favourites (38.1 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90261175.510 August 2026 — 246 players21 August 2026 — 166 players21 August 2026 — 199 players21 August 2026 — 147 players21 August 2026 — 176 players22 August 2026 — 173 players22 August 2026 — 186 players22 August 2026 — 176 players22 August 2026 — 153 players22 August 2026 — 136 players22 August 2026 — 151 players22 August 2026 — 136 players22 August 2026 — 140 players22 August 2026 — 153 players22 August 2026 — 148 players22 August 2026 — 144 players22 August 2026 — 177 players22 August 2026 — 200 players22 August 2026 — 201 players22 August 2026 — 215 players22 August 2026 — 218 players22 August 2026 — 222 players22 August 2026 — 210 players22 August 2026 — 183 players22 August 2026 — 157 players22 August 2026 — 163 players22 August 2026 — 166 players22 August 2026 — 157 players22 August 2026 — 184 players23 August 2026 — 168 players23 August 2026 — 179 players23 August 2026 — 162 players23 August 2026 — 155 players23 August 2026 — 160 players23 August 2026 — 156 players23 August 2026 — 138 players23 August 2026 — 139 players23 August 2026 — 166 players23 August 2026 — 164 players23 August 2026 — 156 players23 August 2026 — 191 players23 August 2026 — 186 players23 August 2026 — 209 players23 August 2026 — 224 players23 August 2026 — 245 players23 August 2026 — 224 players23 August 2026 — 261 players23 August 2026 — 212 players23 August 2026 — 212 players23 August 2026 — 173 players23 August 2026 — 168 players23 August 2026 — 174 players23 August 2026 — 189 players24 August 2026 — 156 players24 August 2026 — 136 players24 August 2026 — 120 players24 August 2026 — 109 players24 August 2026 — 90 players10 August 202624 August 2026
58 measurements spanning 13 days, net -156. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–287 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5090-19
24 Aug 2026, 03:50109-11
24 Aug 2026, 02:50120-16
24 Aug 2026, 01:50136-20
24 Aug 2026, 00:50156-33
23 Aug 2026, 23:50189+15
23 Aug 2026, 22:50174+6
23 Aug 2026, 21:50168-5
23 Aug 2026, 20:50173-39
23 Aug 2026, 19:50212no change
23 Aug 2026, 18:50212-49
23 Aug 2026, 17:50261+37
23 Aug 2026, 16:50224-21
23 Aug 2026, 15:50245+21
23 Aug 2026, 14:50224+15
23 Aug 2026, 13:50209+23
23 Aug 2026, 12:50186-5
23 Aug 2026, 11:50191+35
23 Aug 2026, 10:50156-8
23 Aug 2026, 09:50164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noble User · other14,978,703 · 100.0% win
Make a Friend · social5,363,752 · 39.0% win
1 Victory · progression1,199,379 · 15.6% win
Meet the Administrator · other1,739 · 0.00% win
Caring Player · other996 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4621 August 2026 — 46 % liked21 August 2026 — 46 % liked21 August 2026 — 46 % liked21 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked22 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked23 August 2026 — 46 % liked24 August 2026 — 46 % liked24 August 2026 — 46 % liked24 August 2026 — 46 % liked24 August 2026 — 46 % liked24 August 2026 — 46 % liked2 September 2026 — 46 % liked21 August 20262 September 2026
58 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 58
Measured (UTC)% likedChange
2 Sept 2026, 14:4546no change
24 Aug 2026, 04:5046no change
24 Aug 2026, 03:5046no change
24 Aug 2026, 02:5046no change
24 Aug 2026, 01:5046no change
24 Aug 2026, 00:5046no change
23 Aug 2026, 23:5046no change
23 Aug 2026, 22:5046no change
23 Aug 2026, 21:5046no change
23 Aug 2026, 20:5046no change
23 Aug 2026, 19:5046no change
23 Aug 2026, 18:5046no change
23 Aug 2026, 17:5046no change
23 Aug 2026, 16:5046no change
23 Aug 2026, 15:5046no change
23 Aug 2026, 14:5046no change
23 Aug 2026, 13:5046no change
23 Aug 2026, 12:5046no change
23 Aug 2026, 11:5046no change
23 Aug 2026, 10:5046first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.