Squid Jump Rope Tower [2 Player obby]
A Roblox experience owned by WithYou Tower.
ObbyENSquid Game2 Player Co-opTower Obby
Squid Jump Rope Tower [2 Player obby] is an obby experience created on 2025-06-05. It currently has 254 players online. The experience has accumulated 42,414,198 lifetime visits and 1,570,990 favorites. The like percentage stands at 46 percent. The description indicates single-player mode availability and cooperative gameplay mechanics involving traffic light signals.
Description (written by the developer; not a statement by this register)
🌟Single player mode is now online! You can enjoy it even alone!🌟 🎉When the like rate reaches 90%, all players can experience GUARD for free once. 🎮 Compete with friends, cause chaos, and fight your way to the top! 🖐️ Watch out for trolls! 👬You and your friend have joined Season 3 of the 🦑 Squid Game, where you’re ⛓️chained together and must cooperate to reach the finish line! Pay attention to the traffic 🚦light signals—stop moving when it’s 🏮 red, or you’ll be eliminated! 🎁 LIKE AND JOIN THE GROUP FOR A FREE REVIVE 🎁 🌟NEW CODE🌟 "HelloSquid" "Squid10K" Next big code at 1000 likes! 👍 🛠️If you encounter any issues during the game, or if there's anything in the game that makes you feel dissatisfied, please leave us a message. We will reward you if your feedback is adopted.👍 tags:squid game,Jump Rope,slap tower,troll tower,obby,obby 2 player,tower,tower obby,squid,easy tower, easy obby, hard tower, hard obby,chained together,troll
Last updated by the developer 5 Apr 2026, 04:36 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 04:50 | 90 | -19 |
| 24 Aug 2026, 03:50 | 109 | -11 |
| 24 Aug 2026, 02:50 | 120 | -16 |
| 24 Aug 2026, 01:50 | 136 | -20 |
| 24 Aug 2026, 00:50 | 156 | -33 |
| 23 Aug 2026, 23:50 | 189 | +15 |
| 23 Aug 2026, 22:50 | 174 | +6 |
| 23 Aug 2026, 21:50 | 168 | -5 |
| 23 Aug 2026, 20:50 | 173 | -39 |
| 23 Aug 2026, 19:50 | 212 | no change |
| 23 Aug 2026, 18:50 | 212 | -49 |
| 23 Aug 2026, 17:50 | 261 | +37 |
| 23 Aug 2026, 16:50 | 224 | -21 |
| 23 Aug 2026, 15:50 | 245 | +21 |
| 23 Aug 2026, 14:50 | 224 | +15 |
| 23 Aug 2026, 13:50 | 209 | +23 |
| 23 Aug 2026, 12:50 | 186 | -5 |
| 23 Aug 2026, 11:50 | 191 | +35 |
| 23 Aug 2026, 10:50 | 156 | -8 |
| 23 Aug 2026, 09:50 | 164 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:45 | 46 | no change |
| 24 Aug 2026, 04:50 | 46 | no change |
| 24 Aug 2026, 03:50 | 46 | no change |
| 24 Aug 2026, 02:50 | 46 | no change |
| 24 Aug 2026, 01:50 | 46 | no change |
| 24 Aug 2026, 00:50 | 46 | no change |
| 23 Aug 2026, 23:50 | 46 | no change |
| 23 Aug 2026, 22:50 | 46 | no change |
| 23 Aug 2026, 21:50 | 46 | no change |
| 23 Aug 2026, 20:50 | 46 | no change |
| 23 Aug 2026, 19:50 | 46 | no change |
| 23 Aug 2026, 18:50 | 46 | no change |
| 23 Aug 2026, 17:50 | 46 | no change |
| 23 Aug 2026, 16:50 | 46 | no change |
| 23 Aug 2026, 15:50 | 46 | no change |
| 23 Aug 2026, 14:50 | 46 | no change |
| 23 Aug 2026, 13:50 | 46 | no change |
| 23 Aug 2026, 12:50 | 46 | no change |
| 23 Aug 2026, 11:50 | 46 | no change |
| 23 Aug 2026, 10:50 | 46 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.