Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Impossible Jump Rope (Squid Game)

Impossible Jump Rope (Squid Game)

A Roblox experience owned by Huge Clock.

ObbyENSquid GameObbyTV Show IP

Impossible Jump Rope (Squid Game) is an obby experience created on 2025-06-21. It has recorded 52,781,730 lifetime visits and 3,826,710 favorites. Currently, 23 users are playing. The experience holds a 93% like percentage. The description notes it is based on Squid Game Season 3.

Description (written by the developer; not a statement by this register)

Welcome to Jump Rope Season 3 ! , 🪢 Jump Rope is one of the games in Squid Game Season 3, and this is the most accurate portrayal on Roblox! We've recreated it based on the glimpses seen in the show and trailers and brought it to life for you to experience. [How To Play] • Go to the bridge! • Stop when the light is red! • Don’t get touched by the rope! • Reach the goal and win!

Last updated by the developer 26 Oct 2025, 22:42 UTC.

23
playing (measured 10 Aug 2026, 14:03 UTC)
52,781,730
lifetime visits
93%
liked (219,060 👍 / 16,255 👎)
3,829,187
favourites (72.5 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,625,908 · 100.0% win
You Died!22,318,652 · 100.0% win
You Win! · progression4,193,918 · 24.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1893no change
23 Aug 2026, 14:0793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.