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Grow Your Speed ⚡

Grow Your Speed ⚡

A Roblox experience owned by lol games...

TycoonENclickerobbypet collection

Grow Your Speed ⚡ is a tycoon experience created on 2025-06-09. The game has accumulated 19,296,306 lifetime visits and 1,241,644 favorites. Currently, 7 users are playing. The title holds a 95% like percentage. The description outlines mechanics involving speed accumulation, obstacle courses, pet hatching, and rebirth systems.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Grow Your Speed ⚡ Are you ready to become the fastest? Click to gain speed, beat obstacle courses to earn even more speed per click, and collect wins! Unlock new worlds, hatch pets, and race with your friends! [How To Play] • Click to gain speed! • Complete obbies to boost your click power! • Collect wins and hatch powerful pets! • Rebirth to gain even more speed! • Unlock new worlds and keep progressing! Remember, your speed keeps growing even while you're offline.⭐ Roblox Premium: +50% Speed & Daily Rewards!💎 Join our group for daily rewards & +10% Speed!🎁 Invite friends to gain extra speed!👥

Last updated by the developer 9 Dec 2025, 16:20 UTC.

7
playing (measured 10 Aug 2026, 13:52 UTC)
19,296,306
lifetime visits
95%
liked (31,874 👍 / 1,585 👎)
1,242,336
favourites (64.4 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed
399 R$
x2 Wins
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
Super Luck
199 R$
VIP Road
199 R$
Double Jump
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!7,733,319 · 83.4% win
100 Speed · progression6,577,968 · 77.9% win
1 Win · other6,196,361 · 73.2% win
500 Speed · progression5,492,096 · 67.0% win
1K Speed · progression4,962,143 · 62.9% win
10 Wins · progression4,144,860 · 44.4% win
5K Speed · progression3,088,781 · 47.9% win
You Finished The Race · progression2,795,571 · 21.2% win
10K Speed · progression2,738,076 · 44.4% win
50K Speed · progression1,896,367 · 38.3% win
100 Wins · progression1,617,584 · 15.0% win
100K Speed · progression1,585,684 · 34.9% win
500K Speed · progression903,202 · 49.9% win
1M Speed · progression638,357 · 54.7% win
500 Wins · progression499,987 · 10.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:2095no change
12 Oct 2026, 17:1995no change
2 Oct 2026, 17:1895no change
22 Sept 2026, 17:1695no change
12 Sept 2026, 17:1595no change
2 Sept 2026, 17:0795no change
23 Aug 2026, 16:5195no change
13 Aug 2026, 16:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.