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[Part 3] Anime Eternal

[Part 3] Anime Eternal

A Roblox experience owned by New ProjectR.

Clicker & idleENanimetap-to-gaingacha

[Part 3] Anime Eternal is a simulator experience created on 2025-06-10. It currently has 1,064 players. The game has accumulated 359,163,074 lifetime visits and 981,692 favorites. User engagement shows a 98% like percentage. The title is categorized under the simulator genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to Anime Eternal! 💖 Use Code: "Update60Part3" 💖 Use Code: "Update60Part2" 💖 Use Code: "Update60" 💖 Use Code: "Update59" 🌍 Explore Iconic Anime Worlds! ⚡ Tap to Gain Energy – every click brings you closer to power! ⭐ Open Stars to collect powerful Champions! 💥 Battle Enemies to earn Resources, unlock Avatars, and discover rare items! 🚀 Rank Up. Level Up. Upgrade Everything! 📱 Available on Desktop, Mobile, Tablet and Console!

Last updated by the developer 29 Aug 2026, 10:39 UTC.

254
playing (measured 26 Oct 2026, 05:50 UTC)
361,328,125
lifetime visits
98%
liked (481,492 👍 / 9,400 👎)
985,017
favourites (2.7 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

241414327.52545 October 202626 October 2026
500 measurements spanning 21 days, net -102. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 215–440 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50254+7
26 Oct 2026, 04:50247-6
26 Oct 2026, 03:50253+1
26 Oct 2026, 02:50252no change
26 Oct 2026, 01:50252+11
26 Oct 2026, 00:50241-16
25 Oct 2026, 23:50257-9
25 Oct 2026, 22:50266-1
25 Oct 2026, 21:50267-15
25 Oct 2026, 20:50282-15
25 Oct 2026, 19:50297+9
25 Oct 2026, 18:50288-39
25 Oct 2026, 17:50327-18
25 Oct 2026, 16:50345-1
25 Oct 2026, 15:50346no change
25 Oct 2026, 14:50346+3
25 Oct 2026, 13:50343+21
25 Oct 2026, 12:50322+19
25 Oct 2026, 11:50303+20
25 Oct 2026, 10:50283first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
1,299 R$
Remote Access
799 R$
+3 Extra Champions Equips
599 R$
Triple Weapon
599 R$
Multi Roll
499 R$
Double Sword
499 R$
2x Avatar Souls
399 R$
Fast Star Opens
399 R$
2x EXP
399 R$
Multi Open
399 R$
+1 Titan Equip
299 R$
+1 Stand Equip
299 R$
VIP
299 R$
Big Storage
199 R$
Small Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Eternal! · welcome9,664,430 · 5.8% win
World 1 - West City · progression9,625,669 · 5.8% win
World 2 - Windmill Island · progression2,126,624 · 1.6% win
World 3 - Soul Society · progression1,436,171 · 1.3% win
World 4 - Cursed School · progression1,277,314 · 1.4% win
World 5 - Slayer Village1,147,971 · 1.2% win
World 6 - Solo Island · progression1,040,156 · 1.0% win
World 7 - Clover Village. · progression943,263 · 0.90% win
World 8 - Leaf Village. · progression789,127 · 1.0% win
World 9 - Spirit Residence. · progression706,362 · 0.90% win
World 10 - Magic Hunter City. · progression622,186 · 0.90% win
World 11 - Titan City. · progression548,401 · 0.70% win
World 12 - Village of Sins. · progression487,229 · 0.70% win
World 13 - Kaiju Base. · progression445,565 · 0.60% win
World 14 - Tempest Capital. · progression401,869 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 202626 October 2026
1560 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 05:5098no change
26 Oct 2026, 04:5098no change
26 Oct 2026, 03:5098no change
26 Oct 2026, 02:5098no change
26 Oct 2026, 01:5098no change
26 Oct 2026, 00:5098no change
25 Oct 2026, 23:5098no change
25 Oct 2026, 22:5098no change
25 Oct 2026, 21:5098no change
25 Oct 2026, 20:5098no change
25 Oct 2026, 19:5098no change
25 Oct 2026, 18:5098no change
25 Oct 2026, 17:5098no change
25 Oct 2026, 16:5098no change
25 Oct 2026, 15:5098no change
25 Oct 2026, 14:5098no change
25 Oct 2026, 13:5098no change
25 Oct 2026, 12:5098no change
25 Oct 2026, 11:5098no change
25 Oct 2026, 10:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,254,684
YouTube views across 24 matched videos

Most-viewed match: “How To Get *OP ADMIN ITEMS* In 5 SECONDS In Anime Eternal!! #roblox #animegames #animeeternal”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 29 Aug 2026, 03:20 UTC.