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🔪 Keys and Knives [SQUID GAME 3]

🔪 Keys and Knives [SQUID GAME 3]

A Roblox experience owned by Beamo X Zid.

RoleplayENSquid GameHunter vs RunnerGumball Game

Keys and Knives [SQUID GAME 3] is a roleplay experience created on June 10, 2025. The game currently has 60 players online. It has accumulated 54,986,825 lifetime visits and 62,153 favorites. The title holds a 93 percent like percentage. The description outlines gameplay involving hunters and runners within a Squid Game theme.

Description (written by the developer; not a statement by this register)

🔪 Welcome to The Keys and Knives [SQUID GAME 3] When the gumball drops, you're either a Hunter or a Runner. Knife (Hunter): - Eliminate all key players before they escape. - Work with other hunters. Key (Runner): - Find the correct door using your key. - Avoid knife players at all costs. Tags: Squid Game, Knives Vs Keys, Squid Game Season 3, Gumball Game, Knives and Keys, Red Light Green Light, Jump Rope

Last updated by the developer 25 Dec 2025, 13:00 UTC.

60
playing (measured 10 Aug 2026, 14:53 UTC)
54,986,825
lifetime visits
93%
liked (56,270 👍 / 4,461 👎)
62,823
favourites (1.1 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman
799 R$
Manager
399 R$
Pink Guard
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome34,014,448 · 100.0% win
1 Win · other10,704,390 · 34.2% win
5 Wins · progression417,762 · 1.8% win
10 Wins · progression100,577 · 0.30% win
Meet the Frontman · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:3093no change
12 Oct 2026, 14:2293no change
2 Oct 2026, 14:2093no change
22 Sept 2026, 14:1993no change
12 Sept 2026, 14:1893no change
2 Sept 2026, 14:1593no change
23 Aug 2026, 14:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.