Stop the Train Simulator
A Roblox experience owned by Rivrs x Sim.
SimulatorENsimulationidlepet collection
Stop the Train Simulator is a simulator experience created on 2025-06-12. It has accumulated 11,317,871 lifetime visits and holds 21,614 favorites. The title maintains a 95% like percentage. Currently, two users are playing the game. The description highlights mechanics involving strength training, pet collection, and zone unlocking.
Description (written by the developer; not a statement by this register)
🚆 STOP THE TRAIN – Can you become strong enough to stop a speeding train? 💪🔥 🏋️♂️ Train your muscles on powerful workout machines! 💪 Build insane strength and bulk like never before! 🚂 Step onto the tracks and try to stop the unstoppable! 🌍 Unlock new zones by stopping faster and bigger trains! 🐾 Collect pets to boost your strength gains! 🔥 NEW UPDATES EVERY WEEK! 🔥 ✨ Premium players get a +10% strength bonus! 🏆 Last Update: Offline earnings - Season Pass - Rainbow & Shiny Trains - Special Events 🎁 Join our group for a FREE OP PET! 💥 🔗 https://www.roblox.com/communities/32732262/RIVRS-Games#!/
Last updated by the developer 31 Jul 2026, 08:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:32 | 95 | no change |
| 23 Aug 2026, 19:32 | 95 | no change |
| 13 Aug 2026, 19:31 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.