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Stop the Train Simulator

Stop the Train Simulator

A Roblox experience owned by Rivrs x Sim.

SimulatorENsimulationidlepet collection

Stop the Train Simulator is a simulator experience created on 2025-06-12. It has accumulated 11,317,871 lifetime visits and holds 21,614 favorites. The title maintains a 95% like percentage. Currently, two users are playing the game. The description highlights mechanics involving strength training, pet collection, and zone unlocking.

Description (written by the developer; not a statement by this register)

🚆 STOP THE TRAIN – Can you become strong enough to stop a speeding train? 💪🔥 🏋️‍♂️ Train your muscles on powerful workout machines! 💪 Build insane strength and bulk like never before! 🚂 Step onto the tracks and try to stop the unstoppable! 🌍 Unlock new zones by stopping faster and bigger trains! 🐾 Collect pets to boost your strength gains! 🔥 NEW UPDATES EVERY WEEK! 🔥 ✨ Premium players get a +10% strength bonus! 🏆 Last Update: Offline earnings - Season Pass - Rainbow & Shiny Trains - Special Events 🎁 Join our group for a FREE OP PET! 💥 🔗 https://www.roblox.com/communities/32732262/RIVRS-Games#!/

Last updated by the developer 31 Jul 2026, 08:25 UTC.

2
playing (measured 10 Aug 2026, 14:15 UTC)
11,317,871
lifetime visits
95%
liked (29,664 👍 / 1,605 👎)
21,703
favourites (1.9 per 1k visits)
12 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
x2 Wins
777 R$
Super Lucky
549 R$
x8 Hatch
449 R$
VIP
339 R$
x2 Rebirths
299 R$
x2 Power
259 R$
+4 Pet Equip
229 R$
Lucky
199 R$
+50 Pet Storage
199 R$
+25 Pet Storage
89 R$
x3 Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dead Rails Savior · progression5,906,540 · 100.0% win
Urban Lifeline · other2,289,845 · 1.0% win
Cliffhanger Hero · other1,290,295 · 1.0% win
Hyperloop Hacker · other655,659 · 0.70% win
Glacier Guardian · other315,210 · 0.70% win
Heist Interceptor · other178,856 · 0.70% win
Dock Defender · other133,235 · 0.70% win
Runway Redeemer · other97,271 · 0.70% win
Alien Conductor · other71,564 · 0.70% win
Zero Hour Hero · other50,422 · 1.0% win
Carnival Conqueror · other33,794 · 1.0% win
Warzone Survivor · progression24,081 · 1.0% win
Farmland Survivor · other10,194 · 1.0% win
Graveyard Escape · progression6,653 · 1.0% win
Sultan of the Rails · other139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:4895no change
12 Oct 2026, 19:3895no change
2 Oct 2026, 19:3695no change
22 Sept 2026, 19:3495no change
12 Sept 2026, 19:3495no change
2 Sept 2026, 19:3295no change
23 Aug 2026, 19:3295no change
13 Aug 2026, 19:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.