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Push The Train

Push The Train

A Roblox experience owned by Rivrs x Sim.

SimulatorENstrength trainingcompetitive racingpet collection

Push The Train is a simulator experience created on 2025-08-05. It currently has 2 players online and 2,212,890 lifetime visits. The game holds 4,918 favorites and a 95% like percentage. Players train strength to compete in races and unlock zones.

Description (written by the developer; not a statement by this register)

Train your muscles, build your power, and compete against other players to see who can push the train the farthest down the track! The stronger you get, the faster and farther you’ll push. 🏋️‍♂️ Features: - Train to increase your strength 💥 - Compete in train-pushing races against friends and rivals 🏃‍♂️ - Unlock new zones and challenges as you progress 🌍 - Collect pets and boosts to power up even faster 🐾⚡ - Can you become the strongest and claim the title of Train Pushing Champion? 👍 Don’t forget to Like & Favorite the game for more updates!

Last updated by the developer 21 Jul 2026, 09:28 UTC.

2
playing (measured 10 Aug 2026, 14:15 UTC)
2,212,890
lifetime visits
95%
liked (7,266 👍 / 374 👎)
4,949
favourites (2.2 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
Super Lucky
549 R$
x8 Hatch
449 R$
x2 Wins
390 R$
VIP
339 R$
x2 Rebirths
290 R$
x2 Power
259 R$
+4 Pet Equip
229 R$
+50 Pet Storage
199 R$
Lucky
199 R$
+25 Pet Storage
89 R$
x3 Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

City Starter · welcome1,409,257 · 100.0% win
Village Voyager · other108,758 · 5.4% win
Peak Pusher · progression35,170 · 0.00% win
Subway Surger · other8,143 · 0.00% win
Neon Railrider · other3,447 · 0.00% win
Frostbreaker · other823 · 0.00% win
Harbor Hauler · other476 · 0.00% win
Runway Rumbler · other355 · 0.00% win
Galactic Pusher · other189 · 0.00% win
Classified Strength · other116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3295no change
24 Aug 2026, 08:3695no change
14 Aug 2026, 08:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.