Push The Train
A Roblox experience owned by Rivrs x Sim.
SimulatorENstrength trainingcompetitive racingpet collection
Push The Train is a simulator experience created on 2025-08-05. It currently has 2 players online and 2,212,890 lifetime visits. The game holds 4,918 favorites and a 95% like percentage. Players train strength to compete in races and unlock zones.
Description (written by the developer; not a statement by this register)
Train your muscles, build your power, and compete against other players to see who can push the train the farthest down the track! The stronger you get, the faster and farther you’ll push. 🏋️♂️ Features: - Train to increase your strength 💥 - Compete in train-pushing races against friends and rivals 🏃♂️ - Unlock new zones and challenges as you progress 🌍 - Collect pets and boosts to power up even faster 🐾⚡ - Can you become the strongest and claim the title of Train Pushing Champion? 👍 Don’t forget to Like & Favorite the game for more updates!
Last updated by the developer 21 Jul 2026, 09:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:15 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:32 | 95 | no change |
| 24 Aug 2026, 08:36 | 95 | no change |
| 14 Aug 2026, 08:35 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.